Construction of the virtual embodiment questionnaire (veq)
D Roth, ME Latoschik - IEEE Transactions on Visualization and …, 2020 - ieeexplore.ieee.org
User embodiment is important for many virtual reality (VR) applications, for example, in the
context of social interaction, therapy, training, or entertainment. However, there is no data …
context of social interaction, therapy, training, or entertainment. However, there is no data …
Avatar and sense of embodiment: Studying the relative preference between appearance, control and point of view
In Virtual Reality, a number of studies have been conducted to assess the influence of avatar
appearance, avatar control and user point of view on the Sense of Embodiment (SoE) …
appearance, avatar control and user point of view on the Sense of Embodiment (SoE) …
Virtual reality as a communication medium: a comparative study of forced compliance in virtual reality versus physical world
There are reasons to consider virtual reality (VR) as a newly arrived communication medium
that ought to be differentiated from all other forms of mediated communication, since it is the …
that ought to be differentiated from all other forms of mediated communication, since it is the …
[HTML][HTML] The rocketbox library and the utility of freely available rigged avatars
As part of the open sourcing of the Microsoft Rocketbox avatar library for research and
academic purposes, here we discuss the importance of rigged avatars for the Virtual and …
academic purposes, here we discuss the importance of rigged avatars for the Virtual and …
Technologies for social augmentations in user-embodied virtual reality
Technologies for Virtual, Mixed, and Augmented Reality (VR, MR, and AR) allow to
artificially augment social interactions and thus to go beyond what is possible in real life …
artificially augment social interactions and thus to go beyond what is possible in real life …
Using a fully expressive avatar to collaborate in virtual reality: Evaluation of task performance, presence, and attraction
Avatar-mediated collaboration in virtual environments is becoming more and more
prevalent. However, current consumer systems are not suited to fully replicate real-world …
prevalent. However, current consumer systems are not suited to fully replicate real-world …
Any “body” there? avatar visibility effects in a virtual reality game
This article presents an experiment exploring the possible impact of avatar's body part
visibility on players' experience and performance using current Virtual Reality (VR) gaming …
visibility on players' experience and performance using current Virtual Reality (VR) gaming …
Human upper-body inverse kinematics for increased embodiment in consumer-grade virtual reality
Having a virtual body can increase embodiment in virtual reality (VR) applications. However,
comsumer-grade VR falls short of delivering sufficient sensory information for full-body …
comsumer-grade VR falls short of delivering sufficient sensory information for full-body …
A virtual reality based system for the screening and classification of autism
M Robles, N Namdarian, J Otto… - IEEE transactions on …, 2022 - ieeexplore.ieee.org
Autism-also known as Autism Spectrum Disorders or Autism Spectrum Conditions-is a
neurodevelopmental condition characterized by repetitive behaviours and differences in …
neurodevelopmental condition characterized by repetitive behaviours and differences in …
Acceptance and effectiveness of a virtual reality public speaking training
F Palmas, J Cichor, DA Plecher… - 2019 IEEE international …, 2019 - ieeexplore.ieee.org
Virtual Reality (VR) has been gaining importance due to its numerous advantages as an
immersive technology for learning applications. Next to being used in fields like …
immersive technology for learning applications. Next to being used in fields like …