Construction of the virtual embodiment questionnaire (veq)

D Roth, ME Latoschik - IEEE Transactions on Visualization and …, 2020 - ieeexplore.ieee.org
User embodiment is important for many virtual reality (VR) applications, for example, in the
context of social interaction, therapy, training, or entertainment. However, there is no data …

Avatar and sense of embodiment: Studying the relative preference between appearance, control and point of view

R Fribourg, F Argelaguet, A Lécuyer… - IEEE transactions on …, 2020 - ieeexplore.ieee.org
In Virtual Reality, a number of studies have been conducted to assess the influence of avatar
appearance, avatar control and user point of view on the Sense of Embodiment (SoE) …

Virtual reality as a communication medium: a comparative study of forced compliance in virtual reality versus physical world

E Dzardanova, V Kasapakis, D Gavalas, S Sylaiou - Virtual Reality, 2022 - Springer
There are reasons to consider virtual reality (VR) as a newly arrived communication medium
that ought to be differentiated from all other forms of mediated communication, since it is the …

[HTML][HTML] The rocketbox library and the utility of freely available rigged avatars

M Gonzalez-Franco, E Ofek, Y Pan, A Antley… - Frontiers in virtual …, 2020 - frontiersin.org
As part of the open sourcing of the Microsoft Rocketbox avatar library for research and
academic purposes, here we discuss the importance of rigged avatars for the Virtual and …

Technologies for social augmentations in user-embodied virtual reality

D Roth, G Bente, P Kullmann, D Mal, CF Purps… - Proceedings of the 25th …, 2019 - dl.acm.org
Technologies for Virtual, Mixed, and Augmented Reality (VR, MR, and AR) allow to
artificially augment social interactions and thus to go beyond what is possible in real life …

Using a fully expressive avatar to collaborate in virtual reality: Evaluation of task performance, presence, and attraction

Y Wu, Y Wang, S Jung, S Hoermann… - Frontiers in Virtual …, 2021 - frontiersin.org
Avatar-mediated collaboration in virtual environments is becoming more and more
prevalent. However, current consumer systems are not suited to fully replicate real-world …

Any “body” there? avatar visibility effects in a virtual reality game

JL Lugrin, M Ertl, P Krop, R Klüpfel… - … IEEE conference on …, 2018 - ieeexplore.ieee.org
This article presents an experiment exploring the possible impact of avatar's body part
visibility on players' experience and performance using current Virtual Reality (VR) gaming …

Human upper-body inverse kinematics for increased embodiment in consumer-grade virtual reality

M Parger, JH Mueller, D Schmalstieg… - Proceedings of the 24th …, 2018 - dl.acm.org
Having a virtual body can increase embodiment in virtual reality (VR) applications. However,
comsumer-grade VR falls short of delivering sufficient sensory information for full-body …

A virtual reality based system for the screening and classification of autism

M Robles, N Namdarian, J Otto… - IEEE transactions on …, 2022 - ieeexplore.ieee.org
Autism-also known as Autism Spectrum Disorders or Autism Spectrum Conditions-is a
neurodevelopmental condition characterized by repetitive behaviours and differences in …

Acceptance and effectiveness of a virtual reality public speaking training

F Palmas, J Cichor, DA Plecher… - 2019 IEEE international …, 2019 - ieeexplore.ieee.org
Virtual Reality (VR) has been gaining importance due to its numerous advantages as an
immersive technology for learning applications. Next to being used in fields like …