Relive: Bridging in-situ and ex-situ visual analytics for analyzing mixed reality user studies
The nascent field of mixed reality is seeing an ever-increasing need for user studies and
field evaluation, which are particularly challenging given device heterogeneity, diversity of …
field evaluation, which are particularly challenging given device heterogeneity, diversity of …
Object Selection and Manipulation in VR Headsets: Research Challenges, Solutions, and Success Measurements
Object selection and manipulation are the foundation of VR interactions. With the rapid
development of VR technology and the field of virtual object selection and manipulation, the …
development of VR technology and the field of virtual object selection and manipulation, the …
Challenges and Opportunities for Collaborative Immersive Analytics with Hybrid User Interfaces
Over the past years, we have seen an increase in the number of user studies involving
mixed reality interfaces. As these environments usually exceed standardized user study …
mixed reality interfaces. As these environments usually exceed standardized user study …
CoplayingVR: Understanding User Experience in Shared Control in Virtual Reality
H Zhou, T Ayesh, C Fan, Z Sarsenbayeva… - Proceedings of the ACM …, 2024 - dl.acm.org
Shared control of avatars in virtual reality is emerging as a promising method to enhance
collaborative interactions. While the literature investigates shared control as an input …
collaborative interactions. While the literature investigates shared control as an input …
CIDER: Collaborative Interior Design in Extended Reality
Despite significant efforts dedicated to exploring the potential applications of collaborative
mixed reality, the focus of the existing works is mostly related to the creation of shared …
mixed reality, the focus of the existing works is mostly related to the creation of shared …
Layer-based management of collaborative interior design in extended reality
We present CIDER, a novel framework for the collaborative editing of 3D augmented
scenes. The framework allows multiple users to manipulate the virtual elements added to the …
scenes. The framework allows multiple users to manipulate the virtual elements added to the …
Colibri: A Toolkit for Rapid Prototy** of Networking Across Realities
We present Colibri, an open source networking toolkit for data exchange, model
synchronization, and voice transmission to support rapid development of distributed cross …
synchronization, and voice transmission to support rapid development of distributed cross …
Designing and Evaluating Interactions for Handheld AR
J Wieland - Companion Proceedings of the 2023 Conference on …, 2023 - dl.acm.org
Mobile devices such as phones and tablets have become the most prevalent AR devices
and are applied in various domains, including architecture, entertainment, and education …
and are applied in various domains, including architecture, entertainment, and education …
Comparison of a Kinematic and a Dynamic Docking Task Interaction Technique in an Interactive Physics AR Simulation
C Lürig, T Mentler - … on Mixed and Augmented Reality Adjunct …, 2024 - ieeexplore.ieee.org
The XR community has extensively analyzed the docking task, especially for the AR case.
With the advancement of gaming technology, more complex physics simulations of …
With the advancement of gaming technology, more complex physics simulations of …
Manipulation of 3D Objects in Handheld Augmented Reality for Campus Virtual Visit
M Tharun, R Naveen, M Malarvel - Next-Gen Technologies in …, 2024 - taylorfrancis.com
This framework demonstrates how to control augmented reality objects (AR). By the use of
AR technology, it is the interaction of virtual goods with the actual world. It tries to make …
AR technology, it is the interaction of virtual goods with the actual world. It tries to make …