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Soft sensors and actuators for wearable human–machine interfaces
Haptic human–machine interfaces (HHMIs) combine tactile sensation and haptic feedback
to allow humans to interact closely with machines and robots, providing immersive …
to allow humans to interact closely with machines and robots, providing immersive …
Research progress and development trend of bionic harvesting technology
Y Luo, J Li, B Yao, Q Luo, Z Zhu, W Wu - Computers and Electronics in …, 2024 - Elsevier
In the context of natural selection, organisms have evolved various excellent characteristics
that can guide improved design optimization in engineering. Scholars at home and abroad …
that can guide improved design optimization in engineering. Scholars at home and abroad …
GRAB: A dataset of whole-body human gras** of objects
Training computers to understand, model, and synthesize human gras** requires a rich
dataset containing complex 3D object shapes, detailed contact information, hand pose and …
dataset containing complex 3D object shapes, detailed contact information, hand pose and …
IMoS: Intent‐Driven Full‐Body Motion Synthesis for Human‐Object Interactions
Can we make virtual characters in a scene interact with their surrounding objects through
simple instructions? Is it possible to synthesize such motion plausibly with a diverse set of …
simple instructions? Is it possible to synthesize such motion plausibly with a diverse set of …
Gras** field: Learning implicit representations for human grasps
Robotic gras** of house-hold objects has made remarkable progress in recent years. Yet,
human grasps are still difficult to synthesize realistically. There are several key reasons:(1) …
human grasps are still difficult to synthesize realistically. There are several key reasons:(1) …
Goal: Generating 4d whole-body motion for hand-object gras**
Generating digital humans that move realistically has many applications and is widely
studied, but existing methods focus on the major limbs of the body, ignoring the hands and …
studied, but existing methods focus on the major limbs of the body, ignoring the hands and …
G-HOP: generative hand-object prior for interaction reconstruction and grasp synthesis
We propose G-HOP a denoising diffusion based generative prior for hand-object
interactions that allows modeling both the 3D object and a human hand conditioned on the …
interactions that allows modeling both the 3D object and a human hand conditioned on the …
Embodied hands: Modeling and capturing hands and bodies together
Humans move their hands and bodies together to communicate and solve tasks. Capturing
and replicating such coordinated activity is critical for virtual characters that behave …
and replicating such coordinated activity is critical for virtual characters that behave …
Contactgen: Generative contact modeling for grasp generation
This paper presents a novel object-centric contact representation ContactGen for hand-
object interaction. The ContactGen comprises 3 components: a contact map indicates the …
object interaction. The ContactGen comprises 3 components: a contact map indicates the …
Cpf: Learning a contact potential field to model the hand-object interaction
Modeling the hand-object (HO) interaction not only requires estimation of the HO pose, but
also pays attention to the contact due to their interaction. Significant progress has been …
also pays attention to the contact due to their interaction. Significant progress has been …