A survey on bounding volume hierarchies for ray tracing
Ray tracing is an inherent part of photorealistic image synthesis algorithms. The problem of
ray tracing is to find the nearest intersection with a given ray and scene. Although this …
ray tracing is to find the nearest intersection with a given ray and scene. Although this …
Ray tracing generalized tube primitives: Method and applications
We present a general high‐performance technique for ray tracing generalized tube
primitives. Our technique efficiently supports tube primitives with fixed and varying radii …
primitives. Our technique efficiently supports tube primitives with fixed and varying radii …
[PDF][PDF] Interactive CPU-based Ray Tracing of Solvent Excluded Surfaces.
Depictions of molecular surfaces such as the Solvent Excluded Surface (SES) can provide
crucial insight into functional molecular properties, such as the molecule's potential to react …
crucial insight into functional molecular properties, such as the molecule's potential to react …
Multi-hit ray tracing in DXR
C Gribble - Ray Tracing Gems: High-Quality and Real-Time …, 2019 - Springer
Multi-hit ray traversal is a class of ray traversal algorithm that finds one or more, and possibly
all, primitives intersected by a ray, ordered by point of intersection. Multi-hit traversal …
all, primitives intersected by a ray, ordered by point of intersection. Multi-hit traversal …
[PDF][PDF] Progressive CPU Volume Rendering with Sample Accumulation.
We present a new method for progressive volume rendering by accumulating object-space
samples over successively rendered frames. Existing methods for progressive refinement …
samples over successively rendered frames. Existing methods for progressive refinement …
Node culling multi-hit BVH traversal
C Gribble - Proceedings of the Eurographics Symposium on …, 2016 - dl.acm.org
We introduce node culling multi-hit BVH traversal to enable faster multi-hit ray tracing in a
bounding volume hierarchy (BVH). Existing, widely used ray tracing engines expose API …
bounding volume hierarchy (BVH). Existing, widely used ray tracing engines expose API …
[PDF][PDF] Robust Iterative Find-Next-Hit Ray Traversal.
We present two different methods for improving the performance and robustness of ray
tracing algorithms that require iterating through multiple successive intersections along the …
tracing algorithms that require iterating through multiple successive intersections along the …
[PDF][PDF] Direct Raytracing of Particle-based Fluid Surfaces Using Anisotropic Kernels.
Particle-based simulation models have assumed a significant role in the numerical
computation of high-fidelity transient flow and continuum mechanical problems. However …
computation of high-fidelity transient flow and continuum mechanical problems. However …
[PDF][PDF] Implementing Node Culling Multi-Hit BVH Traversal in Embree
We present an implementation of node culling multi-hit BVH traversal in Embree. Whereas
previous work was limited by API restrictions, as of version 2.10. 0, Embree respects ray …
previous work was limited by API restrictions, as of version 2.10. 0, Embree respects ray …
Towards Efficient Ray Casting-Based Visualization on Heterogeneous HPC Architectures
T Biedert - 2019 - kluedo.ub.rptu.de
Visualization is vital to the scientific discovery process. An interactive high-fidelity rendering
provides accelerated insight into complex structures, models and relationships. However …
provides accelerated insight into complex structures, models and relationships. However …