A survey on bounding volume hierarchies for ray tracing

D Meister, S Ogaki, C Benthin, MJ Doyle… - Computer Graphics …, 2021 - Wiley Online Library
Ray tracing is an inherent part of photorealistic image synthesis algorithms. The problem of
ray tracing is to find the nearest intersection with a given ray and scene. Although this …

Ray tracing generalized tube primitives: Method and applications

M Han, I Wald, W Usher, Q Wu, F Wang… - Computer Graphics …, 2019 - Wiley Online Library
We present a general high‐performance technique for ray tracing generalized tube
primitives. Our technique efficiently supports tube primitives with fixed and varying radii …

[PDF][PDF] Interactive CPU-based Ray Tracing of Solvent Excluded Surfaces.

T Rau, S Zahn, M Krone, G Reina, T Ertl - VCBM, 2019 - diglib.eg.org
Depictions of molecular surfaces such as the Solvent Excluded Surface (SES) can provide
crucial insight into functional molecular properties, such as the molecule's potential to react …

Multi-hit ray tracing in DXR

C Gribble - Ray Tracing Gems: High-Quality and Real-Time …, 2019 - Springer
Multi-hit ray traversal is a class of ray traversal algorithm that finds one or more, and possibly
all, primitives intersected by a ray, ordered by point of intersection. Multi-hit traversal …

[PDF][PDF] Progressive CPU Volume Rendering with Sample Accumulation.

W Usher, J Amstutz, C Brownlee, A Knoll… - EGPGV@ EuroVis, 2017 - mint.univ-reims.fr
We present a new method for progressive volume rendering by accumulating object-space
samples over successively rendered frames. Existing methods for progressive refinement …

Node culling multi-hit BVH traversal

C Gribble - Proceedings of the Eurographics Symposium on …, 2016 - dl.acm.org
We introduce node culling multi-hit BVH traversal to enable faster multi-hit ray tracing in a
bounding volume hierarchy (BVH). Existing, widely used ray tracing engines expose API …

[PDF][PDF] Robust Iterative Find-Next-Hit Ray Traversal.

I Wald, J Amstutz, C Benthin - EGPGV@ EuroVis, 2018 - diglib.eg.org
We present two different methods for improving the performance and robustness of ray
tracing algorithms that require iterating through multiple successive intersections along the …

[PDF][PDF] Direct Raytracing of Particle-based Fluid Surfaces Using Anisotropic Kernels.

T Biedert, JT Sohns, S Schröder, J Amstutz, I Wald… - EGPGV …, 2018 - diglib.eg.org
Particle-based simulation models have assumed a significant role in the numerical
computation of high-fidelity transient flow and continuum mechanical problems. However …

[PDF][PDF] Implementing Node Culling Multi-Hit BVH Traversal in Embree

C Gribble, I Wald, J Amstutz - Journal of Computer Graphics …, 2016 - researchgate.net
We present an implementation of node culling multi-hit BVH traversal in Embree. Whereas
previous work was limited by API restrictions, as of version 2.10. 0, Embree respects ray …

Towards Efficient Ray Casting-Based Visualization on Heterogeneous HPC Architectures

T Biedert - 2019 - kluedo.ub.rptu.de
Visualization is vital to the scientific discovery process. An interactive high-fidelity rendering
provides accelerated insight into complex structures, models and relationships. However …