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State of the art on neural rendering
Efficient rendering of photo‐realistic virtual worlds is a long standing effort of computer
graphics. Modern graphics techniques have succeeded in synthesizing photo‐realistic …
graphics. Modern graphics techniques have succeeded in synthesizing photo‐realistic …
Nerd: Neural reflectance decomposition from image collections
Decomposing a scene into its shape, reflectance, and illumination is a challenging but
important problem in computer vision and graphics. This problem is inherently more …
important problem in computer vision and graphics. This problem is inherently more …
Neural-pil: Neural pre-integrated lighting for reflectance decomposition
Decomposing a scene into its shape, reflectance and illumination is a fundamental problem
in computer vision and graphics. Neural approaches such as NeRF have achieved …
in computer vision and graphics. Neural approaches such as NeRF have achieved …
The relightables: Volumetric performance capture of humans with realistic relighting
We present" The Relightables", a volumetric capture system for photorealistic and high
quality relightable full-body performance capture. While significant progress has been made …
quality relightable full-body performance capture. While significant progress has been made …
Neural reflectance fields for appearance acquisition
We present Neural Reflectance Fields, a novel deep scene representation that encodes
volume density, normal and reflectance properties at any 3D point in a scene using a fully …
volume density, normal and reflectance properties at any 3D point in a scene using a fully …
Ps-nerf: Neural inverse rendering for multi-view photometric stereo
Traditional multi-view photometric stereo (MVPS) methods are often composed of multiple
disjoint stages, resulting in noticeable accumulated errors. In this paper, we present a neural …
disjoint stages, resulting in noticeable accumulated errors. In this paper, we present a neural …
Inverse rendering for complex indoor scenes: Shape, spatially-varying lighting and svbrdf from a single image
We propose a deep inverse rendering framework for indoor scenes. From a single RGB
image of an arbitrary indoor scene, we obtain a complete scene reconstruction, estimating …
image of an arbitrary indoor scene, we obtain a complete scene reconstruction, estimating …
Flashtex: Fast relightable mesh texturing with lightcontrolnet
Manually creating textures for 3D meshes is time-consuming, even for expert visual content
creators. We propose a fast approach for automatically texturing an input 3D mesh based on …
creators. We propose a fast approach for automatically texturing an input 3D mesh based on …
Samurai: Shape and material from unconstrained real-world arbitrary image collections
Inverse rendering of an object under entirely unknown capture conditions is a fundamental
challenge in computer vision and graphics. Neural approaches such as NeRF have …
challenge in computer vision and graphics. Neural approaches such as NeRF have …
AvatarMe: Realistically Renderable 3D Facial Reconstruction" in-the-wild"
Over the last years, with the advent of Generative Adversarial Networks (GANs), many face
analysis tasks have accomplished astounding performance, with applications including, but …
analysis tasks have accomplished astounding performance, with applications including, but …