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Diffusion-guided reconstruction of everyday hand-object interaction clips
We tackle the task of reconstructing hand-object interactions from short video clips. Given an
input video, our approach casts 3D inference as a per-video optimization and recovers a …
input video, our approach casts 3D inference as a per-video optimization and recovers a …
Neural implicit representation for building digital twins of unknown articulated objects
We address the problem of building digital twins of unknown articulated objects from two
RGBD scans of the object at different articulation states. We decompose the problem into …
RGBD scans of the object at different articulation states. We decompose the problem into …
Paris: Part-level reconstruction and motion analysis for articulated objects
We address the task of simultaneous part-level reconstruction and motion parameter
estimation for articulated objects. Given two sets of multi-view images of an object in two …
estimation for articulated objects. Given two sets of multi-view images of an object in two …
Carto: Category and joint agnostic reconstruction of articulated objects
We present CARTO, a novel approach for reconstructing multiple articulated objects from a
single stereo RGB observation. We use implicit object-centric representations and learn a …
single stereo RGB observation. We use implicit object-centric representations and learn a …
Reacto: Reconstructing articulated objects from a single video
In this paper we address the challenge of reconstructing general articulated 3D objects from
a single video. Existing works employing dynamic neural radiance fields have advanced the …
a single video. Existing works employing dynamic neural radiance fields have advanced the …
Editablenerf: Editing topologically varying neural radiance fields by key points
Neural radiance fields (NeRF) achieve highly photo-realistic novel-view synthesis, but it's a
challenging problem to edit the scenes modeled by NeRF-based methods, especially for …
challenging problem to edit the scenes modeled by NeRF-based methods, especially for …
Actorsnerf: Animatable few-shot human rendering with generalizable nerfs
While NeRF-based human representations have shown impressive novel view synthesis
results, most methods still rely on a large number of images/views for training. In this work …
results, most methods still rely on a large number of images/views for training. In this work …
Nap: Neural 3d articulated object prior
Abstract We propose Neural 3D Articulated object Prior (NAP), the first 3D deep generative
model to synthesize 3D articulated object models. Despite the extensive research on …
model to synthesize 3D articulated object models. Despite the extensive research on …
Recent Trends in 3D Reconstruction of General Non‐Rigid Scenes
Reconstructing models of the real world, including 3D geometry, appearance, and motion of
real scenes, is essential for computer graphics and computer vision. It enables the …
real scenes, is essential for computer graphics and computer vision. It enables the …
Arnold: A benchmark for language-grounded task learning with continuous states in realistic 3d scenes
Understanding the continuous states of objects is essential for task learning and planning in
the real world. However, most existing task learning benchmarks assume discrete (eg …
the real world. However, most existing task learning benchmarks assume discrete (eg …