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Shifting online during COVID-19: A systematic review of teaching and learning strategies and their outcomes
This systematic literature review of 36 peer-reviewed empirical articles outlines eight
strategies used by higher education lecturers and students to maintain educational …
strategies used by higher education lecturers and students to maintain educational …
Leveraging prompt-based large language models: predicting pandemic health decisions and outcomes through social media language
We introduce a multi-step reasoning framework using prompt-based LLMs to examine the
relationship between social media language patterns and trends in national health …
relationship between social media language patterns and trends in national health …
Analysis of Students' Critical Thinking Skills by Applying Flipped Classroom Learning Model using Powtoon Application on The Topic of Salt Hydrolysis
This study aims to determine students' critical thinking skills by applying flipped classrooms
using the Powtoon application on the topic of salt hydrolysis. This study, which included 36 …
using the Powtoon application on the topic of salt hydrolysis. This study, which included 36 …
Adversity Quotient in the Implementation of Project-Based Learning
The merdeka curriculum establishes project-based learning as a learning design for
develo** soft skills and student character to support the development of the Pancasila …
develo** soft skills and student character to support the development of the Pancasila …
Virtual flipped classroom in HCI courses: Case studies on the experience of brazilian students
The interest in virtual learning is not new; however, it has become a hot topic since the
outbreak of COVID-19. In the area of human–computer interaction (HCI), there have been …
outbreak of COVID-19. In the area of human–computer interaction (HCI), there have been …
Case Study of a Model that evaluates the Learner Experience with DICTs
Learner eXperience (LX) can be defined as the perceptions, answers, and performances of
learners interacting with learning environments, educational products, and resources …
learners interacting with learning environments, educational products, and resources …
Analyzing the learners' experience of an experimental hci course in a remote context
Learner eXperience (LX) is learners' perceptions, responses, and performances through
interaction with educational technologies, involving behaviors, attitudes, sensations …
interaction with educational technologies, involving behaviors, attitudes, sensations …
Learner Experience Evaluation: a Feasibility Study and a Benchmark
Learner eXperience (LX) is a concept derived from User eXperience (UX) and it can be
defined as the perceptions, answers, and performances of learners interacting with Digital …
defined as the perceptions, answers, and performances of learners interacting with Digital …
Relatos da estruturação de aulas remotas com a utilização de metodologias ativas
O objetivo deste artigo é descrever a utilização de metodologias ativas em aulas remotas da
disciplina de Interação Humano-Computador (IHC) durante a pandemia da Covid-19. As …
disciplina de Interação Humano-Computador (IHC) durante a pandemia da Covid-19. As …
FORTAGONO: A Model for the Technological Mediation of the Teaching and Learning Processes
The role of technology in society is not passive. Little by little, technology has changed the
way we communicate, express, and conduct ourselves in our daily lives. In the case of …
way we communicate, express, and conduct ourselves in our daily lives. In the case of …