HIPRT: A Ray Tracing Framework in HIP
We present HIPRT, an open-source ray tracing framework in HIP. HIPRT provides a
versatile, cross-platform solution for professional rendering on contemporary many-core …
versatile, cross-platform solution for professional rendering on contemporary many-core …
Immersive ExaBrick: Visualizing Large AMR Data in the CAVE
Rendering large adaptive mesh refinement (AMR) data in real-time in virtual reality (VR)
environments is a complex challenge that demands sophisticated techniques and tools. The …
environments is a complex challenge that demands sophisticated techniques and tools. The …
Specular path generation and near-reflective diffraction in interactive acoustical simulations
L Pisha, S Yadegari - IEEE Transactions on Visualization and …, 2023 - ieeexplore.ieee.org
Most systems for simulating sound propagation in a virtual environment for interactive
applications use ray-or path-based models of sound. With these models, the “early”(low …
applications use ray-or path-based models of sound. With these models, the “early”(low …
CrossRT: A cross platform programming technology for hardware-accelerated ray tracing in CG and CV applications
V Frolov, V Sanzharov, G Albert, M Raenchuk… - arxiv preprint arxiv …, 2024 - arxiv.org
We propose a programming technology that bridges cross-platform compatibility and
hardware acceleration in ray tracing applications. Our methodology enables developers to …
hardware acceleration in ray tracing applications. Our methodology enables developers to …
Inverse transform sampling using ray tracing hardware
Accurate radiance estimates of high dynamic range textures require importance sampling to
direct rays toward influential regions. However, traditional inverse transform sampling …
direct rays toward influential regions. However, traditional inverse transform sampling …
Ray-Tracing Small Voxel Scenes
D Lacewell - Ray Tracing Gems II: Next Generation Real-Time …, 2021 - Springer
<? Spice Abstract?> Abstract We build acceleration structures for voxel/brick scenes using
NVIDIA OptiX and render them in a non-photorealistic style with outlines and one bounce of …
NVIDIA OptiX and render them in a non-photorealistic style with outlines and one bounce of …
[CITACE][C] Technical Report Series Center for Data and Simulation Science
Z Wang, S Wesner, S Zellmann - 2023