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Deep geometrized cartoon line inbetweening
We aim to address a significant but understudied problem in the anime industry, namely the
inbetweening of cartoon line drawings. Inbetweening involves generating intermediate …
inbetweening of cartoon line drawings. Inbetweening involves generating intermediate …
Non‐linear Rough 2D Animation using Transient Embeddings
Traditional 2D animation requires time and dedication since tens of thousands of frames
need to be drawn by hand for a typical production. Many computer‐assisted methods have …
need to be drawn by hand for a typical production. Many computer‐assisted methods have …
Sakuga-42m dataset: Scaling up cartoon research
Hand-drawn cartoon animation employs sketches and flat-color segments to create the
illusion of motion. While recent advancements like CLIP, SVD, and Sora show impressive …
illusion of motion. While recent advancements like CLIP, SVD, and Sora show impressive …
Exploring inbetween charts with trajectory-guided sliders for cutout animation
We introduce an interactive tool to intuitively make inbetween charts for cutout character
movements (ie, transitioning from one image to another), inspired by cartoon animators' …
movements (ie, transitioning from one image to another), inspired by cartoon animators' …
Stroke‐based drawing and inbetweening with boundary strokes
In conventional 2D drawing systems, a drawing usually consists of multiple layers and is
composited by rendering layers from back to front. A shape in a higher layer occludes …
composited by rendering layers from back to front. A shape in a higher layer occludes …
Efficient Interpolation of Rough Line Drawings
In traditional 2D animation, sketches drawn at distant keyframes are used to design motion,
yet it would be far too labor‐intensive to draw all the inbetween frames to fully visualize that …
yet it would be far too labor‐intensive to draw all the inbetween frames to fully visualize that …
View-dependent deformation for 2.5-d cartoon models
Two-and-a-half-dimensional (2.5-D) cartoon models are popular methods used for
simulating three-dimensional (3-D) movements, such as out-of-plane rotation, from two …
simulating three-dimensional (3-D) movements, such as out-of-plane rotation, from two …
Automatic and interactive animation driven by change-based heuristics
A Sasikumar, A Poterek - US Patent 10,600,228, 2020 - Google Patents
Techniques for performing automatic interactive animation by automatically matching
objects between multiple art boards, allowing an animator to link multiple artboards in a …
objects between multiple art boards, allowing an animator to link multiple artboards in a …
Match-Free Inbetweening Assistant (MIBA): A Practical Animation Tool Without User Stroke Correspondence
In traditional 2D frame-by-frame animation, inbetweening (interpolating line drawings, abbr."
IB") is still a manual and labor-intensive task. Despite the abundance of literature and …
IB") is still a manual and labor-intensive task. Despite the abundance of literature and …
Machine Learning for Anime: Illustration, Animation, and 3D Characters
S Chen - 2024 - search.proquest.com
As anime-style content becomes more popular on the global stage, we ask whether new
vision/graphics techniques could contribute to the art form. However, the highly-expressive …
vision/graphics techniques could contribute to the art form. However, the highly-expressive …