State of the Art in Dense Monocular Non‐Rigid 3D Reconstruction

E Tretschk, N Kairanda, M BR, R Dabral… - Computer Graphics …, 2023 - Wiley Online Library
Abstract 3D reconstruction of deformable (or non‐rigid) scenes from a set of monocular 2D
image observations is a long‐standing and actively researched area of computer vision and …

Real-time deep dynamic characters

M Habermann, L Liu, W Xu, M Zollhoefer… - ACM Transactions on …, 2021 - dl.acm.org
We propose a deep videorealistic 3D human character model displaying highly realistic
shape, motion, and dynamic appearance learned in a new weakly supervised way from …

A review of 3D human body pose estimation and mesh recovery

Z Huang, R Khan - Digital Signal Processing, 2022 - Elsevier
Abstract 3D human body pose estimation and mesh recovery refer to the approximation of
body parts and joint locations and their recovery into a 3D model to visualize the …

Caphy: Capturing physical properties for animatable human avatars

Z Su, L Hu, S Lin, H Zhang, S Zhang… - Proceedings of the …, 2023 - openaccess.thecvf.com
We present CaPhy, a novel method for reconstructing animatable human avatars with
realistic dynamic properties for clothing. Specifically, we aim for capturing the geometric and …

Tore: Token reduction for efficient human mesh recovery with transformer

Z Dou, Q Wu, C Lin, Z Cao, Q Wu… - Proceedings of the …, 2023 - openaccess.thecvf.com
In this paper, we introduce a set of simple yet effective TOken REduction (TORE) strategies
for Transformer-based Human Mesh Recovery from monocular images. Current SOTA …

Dresscode: Autoregressively sewing and generating garments from text guidance

K He, K Yao, Q Zhang, J Yu, L Liu, L Xu - ACM Transactions on Graphics …, 2024 - dl.acm.org
Apparel's significant role in human appearance underscores the importance of garment
digitalization for digital human creation. Recent advances in 3D content creation are pivotal …

Reloo: Reconstructing humans dressed in loose garments from monocular video in the wild

C Guo, T Jiang, M Kaufmann, C Zheng… - … on Computer Vision, 2024 - Springer
While previous years have seen great progress in the 3D reconstruction of humans from
monocular videos, few of the state-of-the-art methods are able to handle loose garments that …

Deepcloth: Neural garment representation for shape and style editing

Z Su, T Yu, Y Wang, Y Liu - IEEE Transactions on Pattern …, 2022 - ieeexplore.ieee.org
Garment representation, editing and animation are challenging topics in the area of
computer vision and graphics. It remains difficult for existing garment representations to …

Clothed human performance capture with a double-layer neural radiance fields

K Wang, G Zhang, S Cong… - Proceedings of the IEEE …, 2023 - openaccess.thecvf.com
This paper addresses the challenge of capturing performance for the clothed humans from
sparse-view or monocular videos. Previous methods capture the performance of full humans …

Pergamo: Personalized 3d garments from monocular video

A Casado‐Elvira, MC Trinidad… - Computer Graphics …, 2022 - Wiley Online Library
Clothing plays a fundamental role in digital humans. Current approaches to animate 3D
garments are mostly based on realistic physics simulation, however, they typically suffer …