Computing Education in African Countries: A Literature Review and Contextualised Learning Materials

S Hamouda, L Marshall, K Sanders… - 2024 Working Group …, 2025 - dl.acm.org
This report begins with a literature review of computing education in Africa. We found a
substantial body of work, scattered over more than 80 venues, which we have brought …

Usability evaluation of imikode virtual reality game to facilitate learning of object-oriented programming

K Sunday, SS Oyelere, FJ Agbo, MB Aliyu… - Technology, Knowledge …, 2023 - Springer
Many empirical studies have shown that educational games and recent technologies impact
education and increase learning effectiveness, students' motivation and engagement. The …

On the role of virtual reality in engineering education: a systematic literature review of experimental research (2011–2022)

E Zontou, S Kaminaris, M Rangoussi - European Journal of …, 2024 - Taylor & Francis
Among the numerous fields permeated by Virtual Reality (VR), this review focuses on
education and specifically, engineering education. VR allows engineering students to safely …

SSPOT-VR: An immersive and affordable mobile application for supporting K-12 students in learning programming concepts

G Martins Nunes Avellar, ML Fioravanti… - Education and …, 2024 - Springer
High-resolution displays on mobile devices, accurate motion sensors, and efficient mobile
processors have taken virtual reality (VR), essentially employed in laboratory, to everyday …

Exploring VR User Experiences

S Ferguson, D Smith-Mutegi, B Cook-Snell - Technology, Knowledge and …, 2025 - Springer
Virtual reality (VR) has unique potential for simulating environments and situations beyond
real-life experiences. This study investigates the limitations of VR equipment design for …

What is Your VR Use Case for Educational Like: A State-Of-The-Art Taxonomy

N Bisswang, D Petrik, E Heumüller… - Electronic Journal of …, 2024 - academic-publishing.org
Virtual reality has emerged as an influential technology in the educational landscape,
offering learners and teachers immersive and interactive experiences that enhance …

A Structured Review on Virtual Reality Technology Application in the Field of Sports

H Kaur, A Kulshreshtha, D Ghai - Multimodal Biometric and …, 2023 - Wiley Online Library
Virtual reality (VR) technology is often used by athletes worldwide to help them win more
medals in their sport. VR technology must be included in Indian training materials; …

[PDF][PDF] The use of gamification and virtual reality in higher education: A literature review.

K Nagel, M Rauschenberger - GamiFIN, 2024 - researchgate.net
This paper summarizes findings from a systematic literature review about how gamified
virtual reality (VR) is used in the context of higher education. We analyzed 12 unique studies …

Immersion Technologies: Going Beyond Textbooks to Improve Learning in Develo** Nations

D Olugbade, OA Ojo - … Spaces: Technological Synergy for Future Education, 2025 - Springer
This chapter aims at increasing the learning experience in develo** countries such as
Nigeria by combining virtual reality (VR) and augmented reality (AR) with traditional …

Estratégias de Gamificação Personalizadas no Ensino de Programação: Uma Revisão Sistemática da Literatura

P Diniz, B Merlin, C Portela - Simpósio Brasileiro de Informática na …, 2024 - sol.sbc.org.br
Este artigo identifica as melhores práticas para a aplicação eficaz da gamificação no ensino
de programação por meio de uma revisão sistemática da literatura, abrangendo estudos de …