Parameterized action representation for virtual human agents

NI Badler, R Bindiganavale, J Allbeck, W Schuler… - 2000 - direct.mit.edu
Conversation among people serves many purposes: to share experiences, provide
information, elicit responses, negotiate agreements, and modify behaviors. Instructions form …

Improved skeleton tracking by duplex kinects: A practical approach for real-time applications

KY Yeung, TH Kwok… - … of Computing and …, 2013 - asmedigitalcollection.asme.org
Recent development of per-frame motion extraction method can generate the skeleton of
human motion in real-time with the help of RGB-D cameras such as Kinect. This leads to an …

Real-time virtual humans

NI Badler - Proceedings the Fifth Pacific Conference on …, 1997 - ieeexplore.ieee.org
The last few years have seen great maturation in the computation speed and control
methods needed to portray 3D virtual humans that are suitable for real interactive …

[PDF][PDF] FootSee: an interactive animation system.

KK Yin, DK Pai - Symposium on Computer Animation, 2003 - academia.edu
We present an intuitive animation interface that uses a foot pressure sensor pad to
interactively control avatars for video games, virtual reality, and low-cost performance-driven …

Dynamically altering agent behaviors using natural language instructions

R Bindiganavale, W Schuler, JM Allbeck… - Proceedings of the …, 2000 - dl.acm.org
Smart avatars are virtual human representations controlled by real people. Given
instructions interactively, smart avatars can act as autonomous or reactive agents. During a …

[PDF][PDF] Automatic conversion of natural language to 3D animation

M Ma - 2006 - denizyuret.com
Last but not least, my wholehearted thanks go: to my husband Jim, for his patience and
understanding; to my baby daughter Brenda, who has witnessed the final phase and …

Scalable nonlinear dynamical systems for agent steering and crowd simulation

S Goldenstein, M Karavelas, D Metaxas, L Guibas… - Computers & …, 2001 - Elsevier
We present a new methodology for agent modeling that is scalable and efficient. It is based
on the integration of nonlinear dynamical systems and kinetic data structures. The method …

虚拟人合成研究综述

王兆其 - **科学院大学学报, 2000 - journal.ucas.ac.cn
虚拟人合成研究综述 Page 1 第17 卷第2 期 2000 年12 月 **科学院研究生院学报 Journal of
Graduate School , Academia Sinica Vol.17 No.2 Dec.2000 虚拟人合成研究综述 王兆其 (** …

Human pose recognition based on skeleton fusion from multiple kinects

N Chen, Y Chang, H Liu, L Huang… - 2018 37th Chinese …, 2018 - ieeexplore.ieee.org
Human pose recognition has attracted much attention in HCI, video games and so on. In this
paper, a new method is proposed to recognize human pose based on skeleton fusion from …

Reference conditions and substructuring techniques in flexible multibody system dynamics

JJ O'Shea, P Jayakumar… - Journal of …, 2018 - asmedigitalcollection.asme.org
The floating frame of reference (FFR) formulation is widely used in multibody system (MBS)
simulations for the deformation analysis. Nonetheless, the use of elastic degrees-of-freedom …