A review of eye gaze in virtual agents, social robotics and hci: Behaviour generation, user interaction and perception

K Ruhland, CE Peters, S Andrist… - Computer graphics …, 2015 - Wiley Online Library
A person's emotions and state of mind are apparent in their face and eyes. As a Latin
proverb states:'The face is the portrait of the mind; the eyes, its informers'. This presents a …

Modeling, evaluation, and scale on artificial pedestrians: a literature review

F Martinez-Gil, M Lozano, I García-Fernández… - ACM Computing …, 2017 - dl.acm.org
Modeling pedestrian dynamics and their implementation in a computer are challenging and
important issues in the knowledge areas of transportation and computer simulation. The aim …

Visual attention detection in video sequences using spatiotemporal cues

Y Zhai, M Shah - Proceedings of the 14th ACM international conference …, 2006 - dl.acm.org
Human vision system actively seeks interesting regions in images to reduce the search effort
in tasks, such as object detection and recognition. Similarly, prominent actions in video …

A synthetic-vision based steering approach for crowd simulation

J Ondřej, J Pettré, AH Olivier, S Donikian - ACM Transactions on …, 2010 - dl.acm.org
In the everyday exercise of controlling their locomotion, humans rely on their optic flow of the
perceived environment to achieve collision-free navigation. In crowds, in spite of the …

A storytelling robot: Modeling and evaluation of human-like gaze behavior

B Mutlu, J Forlizzi, J Hodgins - 2006 6th IEEE-RAS International …, 2006 - ieeexplore.ieee.org
Engaging storytelling is a necessary skill for humanoid robots if they are to be used in
education and entertainment applications. Storytelling requires that the humanoid robot be …

Look me in the eyes: A survey of eye and gaze animation for virtual agents and artificial systems

K Ruhland, S Andrist, J Badler, C Peters… - … 2014-State of the Art …, 2014 - inria.hal.science
A person's emotions and state of mind are apparent in their face and eyes. As a Latin
proverb states:" The face is the portrait of the mind; the eyes, its informers.". This presents a …

[KNYGA][B] A decision network framework for the behavioral animation of virtual humans

Q Yu, D Terzopoulos - 2007 - Citeseer
We introduce a novel framework for advanced behavioral modeling in virtual humans that
features the first application of decision network techniques to computer graphics and …

Applying computational tools to predict gaze direction in interactive visual environments

RJ Peters, L Itti - ACM Transactions on Applied Perception (TAP), 2008 - dl.acm.org
Future interactive virtual environments will be “attention-aware,” capable of predicting,
reacting to, and ultimately influencing the visual attention of their human operators. Before …

Real-time multi-map saliency-driven gaze behavior for non-conversational characters

I Goudé, A Bruckert, AH Olivier, J Pettré… - … on Visualization and …, 2023 - ieeexplore.ieee.org
Gaze behavior of virtual characters in video games and virtual reality experiences is a key
factor of realism and immersion. Indeed, gaze plays many roles when interacting with the …

Intelligent virtual humans with autonomy and personality: State-of-the-art

Z Kasap, N Magnenat-Thalmann - Intelligent Decision …, 2007 - content.iospress.com
Intelligent virtual characters has been subject to exponential growth in the last decades and
they are utilized in many application areas such as education, training, human-computer …