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A review of eye gaze in virtual agents, social robotics and hci: Behaviour generation, user interaction and perception
A person's emotions and state of mind are apparent in their face and eyes. As a Latin
proverb states:'The face is the portrait of the mind; the eyes, its informers'. This presents a …
proverb states:'The face is the portrait of the mind; the eyes, its informers'. This presents a …
Modeling, evaluation, and scale on artificial pedestrians: a literature review
Modeling pedestrian dynamics and their implementation in a computer are challenging and
important issues in the knowledge areas of transportation and computer simulation. The aim …
important issues in the knowledge areas of transportation and computer simulation. The aim …
Visual attention detection in video sequences using spatiotemporal cues
Human vision system actively seeks interesting regions in images to reduce the search effort
in tasks, such as object detection and recognition. Similarly, prominent actions in video …
in tasks, such as object detection and recognition. Similarly, prominent actions in video …
A synthetic-vision based steering approach for crowd simulation
In the everyday exercise of controlling their locomotion, humans rely on their optic flow of the
perceived environment to achieve collision-free navigation. In crowds, in spite of the …
perceived environment to achieve collision-free navigation. In crowds, in spite of the …
A storytelling robot: Modeling and evaluation of human-like gaze behavior
Engaging storytelling is a necessary skill for humanoid robots if they are to be used in
education and entertainment applications. Storytelling requires that the humanoid robot be …
education and entertainment applications. Storytelling requires that the humanoid robot be …
Look me in the eyes: A survey of eye and gaze animation for virtual agents and artificial systems
A person's emotions and state of mind are apparent in their face and eyes. As a Latin
proverb states:" The face is the portrait of the mind; the eyes, its informers.". This presents a …
proverb states:" The face is the portrait of the mind; the eyes, its informers.". This presents a …
[KNYGA][B] A decision network framework for the behavioral animation of virtual humans
Q Yu, D Terzopoulos - 2007 - Citeseer
We introduce a novel framework for advanced behavioral modeling in virtual humans that
features the first application of decision network techniques to computer graphics and …
features the first application of decision network techniques to computer graphics and …
Applying computational tools to predict gaze direction in interactive visual environments
RJ Peters, L Itti - ACM Transactions on Applied Perception (TAP), 2008 - dl.acm.org
Future interactive virtual environments will be “attention-aware,” capable of predicting,
reacting to, and ultimately influencing the visual attention of their human operators. Before …
reacting to, and ultimately influencing the visual attention of their human operators. Before …
Real-time multi-map saliency-driven gaze behavior for non-conversational characters
Gaze behavior of virtual characters in video games and virtual reality experiences is a key
factor of realism and immersion. Indeed, gaze plays many roles when interacting with the …
factor of realism and immersion. Indeed, gaze plays many roles when interacting with the …
Intelligent virtual humans with autonomy and personality: State-of-the-art
Z Kasap, N Magnenat-Thalmann - Intelligent Decision …, 2007 - content.iospress.com
Intelligent virtual characters has been subject to exponential growth in the last decades and
they are utilized in many application areas such as education, training, human-computer …
they are utilized in many application areas such as education, training, human-computer …