Facing the challenges of 'digital competence' a Nordic agenda for curriculum development for the 21st century

O Erstad, S Kjällander, S Järvelä - Nordic Journal of Digital Literacy, 2021 - idunn.no
Digital technology has become increasingly central in curriculum plans during the last
decade, but there is hardly any research about the curriculum in the digital age, nor about …

Digitalization of modern education: problems and solutions

N Ronzhina, I Kondyurina, A Voronina… - … Journal of Emerging …, 2021 - learntechlib.org
The relevance of the research topic is due to modern global digital transformations and the
transition to the digital economy and digital society. Social digitalization is caused by …

Gamification in education: A citation network analysis using CitNetExplorer.

R Chugh, D Turnbull - Contemporary Educational Technology, 2023 - ERIC
Gaming is becoming a popular method of engaging students in learning processes across
all levels of the educational community. The effective integration of gaming activities into …

Enhancing the reasoning performance of STEM students in modern physics courses using virtual simulation in the LMS platform

N Verawati, N Ernita, S Prayogi - International Journal of Emerging …, 2022 - learntechlib.org
The difficulty of tutors in all types of learning (face-to-face and online) is when they teach
abstract concepts in modern physics courses, especially to improve students' reasoning …

[PDF][PDF] Exploring Minecraft in the Primary School Syllabus for Enhancing Arabic Learning: A Systematic Literature Review

MNF Zamziba, RAH Osman, MA Ahmad… - … Journal of Language …, 2024 - irep.iium.edu.my
This study provides a systematic literature review of the research done in exploring Minecraft
in the primary school syllabus for enhancing learning through Arabic published since 2019 …

Exploring potentials and challenges to develop twenty-first century skills and computational thinking in K-12 maker education

M Iwata, K Pitkänen, J Laru, K Mäkitalo - Frontiers in education, 2020 - frontiersin.org
Interests in Maker Education have been increasing among K-12 educators. In this study, we
focused on one of the contexts of Maker Education, digital fabrication activities, at a …

Gamification equilibrium: the fulcrum for balanced intrinsic motivation and extrinsic rewards in learning systems: immersive gamification in Muhamad Khairulnizam …

D John, N Hussin, MK Zaini… - International …, 2023 - journal.seriousgamessociety.org
In this study we developed a concept for balancing extrinsic rewards and intrinsic motivation
in gamified learning systems through the laws of levers. Although empirical findings around …

Integrating the Maker pedagogical approach in teacher training: the acceptance level and motivational attitudes

A Quintana-Ordorika, E Camino-Esturo… - Education and …, 2024 - Springer
Abstract In recent years, Maker Education has gained popularity in formal education, but the
perceptions of pre-service teachers after participating in a maker training program at a …

[HTML][HTML] Investigación con videojuegos en educación. Una revisión sistemática de la literatura de 2015 a 2020

J Guerra-Antequera… - Revista Colombiana de …, 2022 - scielo.org.co
El uso de videojuegos en el aula es una tendencia educativa planteada, documentada e
investigada desde hace décadas. Este artículo de investigación parte con a premisa de …

Competencies of Teachers in Game-Based Pedagogy.

A Rulyansah, S Ghufron, P Mariati - Pegem Journal of Education and …, 2023 - ERIC
Learning in the twenty-first century is becoming more dependent on the use of digital tools
and interactive media. Teachers play a crucial role in creating game-based learning …