A survey on develo** personalized content services in museums

D Kosmopoulos, G Styliaras - Pervasive and Mobile Computing, 2018 - Elsevier
The personalized content services in museums are motivated by the need to enhance the
visitors' experience through recommendations which consider the context of their visit, and …

A taxonomy for and analysis of tangible interfaces

KP Fishkin - Personal and Ubiquitous computing, 2004 - Springer
There have been many research efforts devoted to tangible user interfaces (TUIs), but it has
proven difficult to create a definition or taxonomy that allows us to compare and contrast …

Towards a framework for investigating tangible environments for learning

S Price, JG Sheridan, TP Falcao… - … Journal of Arts and …, 2008 - inderscienceonline.com
External representations have been shown to play a key role in mediating cognition.
Tangible environments offer the opportunity for novel representational formats and …

[SÁCH][B] Mobile technology for children: Designing for interaction and learning

A Druin - 2009 - books.google.com
Children are one of the largest new user groups of mobile technology--from phones to micro-
laptops to electronic toys. These products are both lauded and criticized, especially when it …

Read-It: five-to-seven-year-old children learn to read in a tabletop environment

RJW Sluis, I Weevers, C Van Schijndel… - Proceedings of the …, 2004 - dl.acm.org
Augmented tabletops can be used to create multi-modal and collaborative environments in
which natural interactions with tangible objects that represent virtual (digital) information can …

What have you done! the role of'interference'in tangible environments for supporting collaborative learning.

TP Falcão, S Price - CSCL (1), 2009 - books.google.com
This paper presents a study that investigated collaborative activity in a tangible tabletop
environment to support learning about the physics of light. In co-located groups of three …

[SÁCH][B] PEACH-Intelligent interfaces for museum visits

O Stock, M Zancanaro - 2007 - books.google.com
Personal Experience with Active Cultural Heritage, PEACH, is a large, interdisciplinary
development project that explores the use of novel technologies for physical museum visits …

Creating TUIs using RFID sensors—a case study based on the literacy process of children with down syndrome

J Jadán-Guerrero, L Guerrero, G López, D Cáliz… - Sensors, 2015 - mdpi.com
Teaching children with intellectual disabilities is a big challenge for most parents and
educators. Special education teachers use learning strategies to develop and enhance …

The effect of representation location on interaction in a tangible learning environment

S Price, TP Falcão, JG Sheridan… - Proceedings of the 3rd …, 2009 - dl.acm.org
Drawing on the'representation'TUI framework [21], this paper reports a study that
investigated the concept of'representation location'and its effect on interaction and learning …

TICLE: using multimedia multimodal guidance to enhance learning

LL Scarlatos - Information Sciences, 2002 - Elsevier
Tangible Interfaces for Collaborative Learning Environments (TICLE) explores new ways
that multimedia can enhance education without becoming the focus of the educational …