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A survey on develo** personalized content services in museums
The personalized content services in museums are motivated by the need to enhance the
visitors' experience through recommendations which consider the context of their visit, and …
visitors' experience through recommendations which consider the context of their visit, and …
A taxonomy for and analysis of tangible interfaces
KP Fishkin - Personal and Ubiquitous computing, 2004 - Springer
There have been many research efforts devoted to tangible user interfaces (TUIs), but it has
proven difficult to create a definition or taxonomy that allows us to compare and contrast …
proven difficult to create a definition or taxonomy that allows us to compare and contrast …
Towards a framework for investigating tangible environments for learning
External representations have been shown to play a key role in mediating cognition.
Tangible environments offer the opportunity for novel representational formats and …
Tangible environments offer the opportunity for novel representational formats and …
[SÁCH][B] Mobile technology for children: Designing for interaction and learning
A Druin - 2009 - books.google.com
Children are one of the largest new user groups of mobile technology--from phones to micro-
laptops to electronic toys. These products are both lauded and criticized, especially when it …
laptops to electronic toys. These products are both lauded and criticized, especially when it …
Read-It: five-to-seven-year-old children learn to read in a tabletop environment
RJW Sluis, I Weevers, C Van Schijndel… - Proceedings of the …, 2004 - dl.acm.org
Augmented tabletops can be used to create multi-modal and collaborative environments in
which natural interactions with tangible objects that represent virtual (digital) information can …
which natural interactions with tangible objects that represent virtual (digital) information can …
What have you done! the role of'interference'in tangible environments for supporting collaborative learning.
This paper presents a study that investigated collaborative activity in a tangible tabletop
environment to support learning about the physics of light. In co-located groups of three …
environment to support learning about the physics of light. In co-located groups of three …
[SÁCH][B] PEACH-Intelligent interfaces for museum visits
O Stock, M Zancanaro - 2007 - books.google.com
Personal Experience with Active Cultural Heritage, PEACH, is a large, interdisciplinary
development project that explores the use of novel technologies for physical museum visits …
development project that explores the use of novel technologies for physical museum visits …
Creating TUIs using RFID sensors—a case study based on the literacy process of children with down syndrome
Teaching children with intellectual disabilities is a big challenge for most parents and
educators. Special education teachers use learning strategies to develop and enhance …
educators. Special education teachers use learning strategies to develop and enhance …
The effect of representation location on interaction in a tangible learning environment
Drawing on the'representation'TUI framework [21], this paper reports a study that
investigated the concept of'representation location'and its effect on interaction and learning …
investigated the concept of'representation location'and its effect on interaction and learning …
TICLE: using multimedia multimodal guidance to enhance learning
LL Scarlatos - Information Sciences, 2002 - Elsevier
Tangible Interfaces for Collaborative Learning Environments (TICLE) explores new ways
that multimedia can enhance education without becoming the focus of the educational …
that multimedia can enhance education without becoming the focus of the educational …