Generic mesh refinement on GPU
Many recent publications have shown that a large variety of computation involved in
computer graphics can be moved from the CPU to the GPU, by a clever use of vertex or …
computer graphics can be moved from the CPU to the GPU, by a clever use of vertex or …
A flexible kernel for adaptive mesh refinement on GPU
We present a flexible GPU kernel for adaptive on‐the‐fly refinement of meshes with arbitrary
topology. By simply reserving a small amount of GPU memory to store a set of adaptive …
topology. By simply reserving a small amount of GPU memory to store a set of adaptive …
Approximation of Loop subdivision surfaces for fast rendering
G Li, C Ren, J Zhang, W Ma - IEEE transactions on visualization …, 2010 - ieeexplore.ieee.org
This paper describes an approach to the approximation of Loop subdivision surfaces for real-
time rendering. The approach consists of two phases, which separately construct the …
time rendering. The approach consists of two phases, which separately construct the …
Adaptive tessellation of pn triangle with modified bresenham algorithm
KS Chung - 2003 - koasas.kaist.ac.kr
Reducing the required memory bandwidth is a main issue in 3D computer graphics. PN
triangle solves the memory bandwidth problem by using curved surface representation and …
triangle solves the memory bandwidth problem by using curved surface representation and …
Polishing Vertex with Rational Triangular Bézier Surface
X Lu - 2006 International Conference on Mechatronics and …, 2006 - ieeexplore.ieee.org
The joining vertexes between three or several adjacent surfaces are generally required to
be polished smoothly to express a whole surface in multi-surfaces geometric modeling. This …
be polished smoothly to express a whole surface in multi-surfaces geometric modeling. This …
[PDF][PDF] A Flexible Kernel for Adaptive Mesh Refinement on GPU
TBC Schlick - Citeseer
We present a flexible GPU kernel for adaptive on-the-fly refinement of meshes with arbitrary
topology. By simply reserving a small amount of GPU memory to store a set of adaptive …
topology. By simply reserving a small amount of GPU memory to store a set of adaptive …
[CITATION][C] Evolution of Graphics-Development & Innovations
R Somni, T Jain