Binary opacity grids: Capturing fine geometric detail for mesh-based view synthesis
While surface-based view synthesis algorithms are appealing due to their low computational
requirements, they often struggle to reproduce thin structures. In contrast, more expensive …
requirements, they often struggle to reproduce thin structures. In contrast, more expensive …
Smerf: Streamable memory efficient radiance fields for real-time large-scene exploration
Recent techniques for real-time view synthesis have rapidly advanced in fidelity and speed,
and modern methods are capable of rendering near-photorealistic scenes at interactive …
and modern methods are capable of rendering near-photorealistic scenes at interactive …
3D Gaussian Ray Tracing: Fast Tracing of Particle Scenes
Particle-based representations of radiance fields such as 3D Gaussian Splatting have found
great success for reconstructing and re-rendering of complex scenes. Most existing methods …
great success for reconstructing and re-rendering of complex scenes. Most existing methods …
Gaussian frosting: Editable complex radiance fields with real-time rendering
Abstract We propose Gaussian Frosting, a novel mesh-based representation for high-quality
rendering and editing of complex 3D effects in real-time. Our approach builds on the recent …
rendering and editing of complex 3D effects in real-time. Our approach builds on the recent …
Generalizable human gaussians for sparse view synthesis
Recent progress in neural rendering has brought forth pioneering methods, such as NeRF
and Gaussian Splatting, which revolutionize view rendering across various domains like …
and Gaussian Splatting, which revolutionize view rendering across various domains like …
What You See is What You GAN: Rendering Every Pixel for High-Fidelity Geometry in 3D GANs
Abstract 3D-aware Generative Adversarial Networks (GANs) have shown remarkable
progress in learning to generate multi-view-consistent images and 3D geometries of scenes …
progress in learning to generate multi-view-consistent images and 3D geometries of scenes …
Neurodin: A two-stage framework for high-fidelity neural surface reconstruction
Signed Distance Function (SDF)-based volume rendering has demonstrated significant
capabilities in surface reconstruction. Although promising, SDF-based methods often fail to …
capabilities in surface reconstruction. Although promising, SDF-based methods often fail to …
Magicclay: Sculpting meshes with generative neural fields
The recent developments in neural fields have brought phenomenal capabilities to the field
of shape generation, but they lack crucial properties, such as incremental control—a …
of shape generation, but they lack crucial properties, such as incremental control—a …
Livescene: Language embedding interactive radiance fields for physical scene rendering and control
This paper scales object-level reconstruction to complex scenes, advancing interactive
scene reconstruction. We introduce two datasets, OmniSim and InterReal, featuring 28 …
scene reconstruction. We introduce two datasets, OmniSim and InterReal, featuring 28 …
Volumetric rendering with baked quadrature fields
We propose a novel Neural Radiance Field (NeRF) representation for non-opaque scenes
that enables fast inference by utilizing textured polygons. Despite the high-quality novel view …
that enables fast inference by utilizing textured polygons. Despite the high-quality novel view …