Augmented humanity: a systematic map** review

G Guerrero, FJM da Silva, A Fernández-Caballero… - Sensors, 2022 - mdpi.com
Augmented humanity (AH) is a term that has been mentioned in several research papers.
However, these papers differ in their definitions of AH. The number of publications dealing …

Virtual Unreality: Augmentation-Oriented Ideation Through Design Cards

R Neuhaus, R Ringfort-Felner, D Courtney… - Proceedings of the …, 2024 - dl.acm.org
While realism is a common design goal for virtual reality (VR), VR also offers opportunities
that are impossible in the real world (eg, telekinesis). So far, there is no design support to …

Ovrlap: Perceiving multiple locations simultaneously to improve interaction in vr

J Schjerlund, K Hornbæk, J Bergström - … of the 2022 CHI Conference on …, 2022 - dl.acm.org
We introduce OVRlap, a VR interaction technique that lets the user perceive multiple places
at the same time from a first-person perspective. OVRlap achieves this by overlap** …

Electrical head actuation: Enabling interactive systems to directly manipulate head orientation

Y Tanaka, J Nishida, P Lopes - Proceedings of the 2022 CHI Conference …, 2022 - dl.acm.org
We propose a novel interface concept in which interactive systems directly manipulate the
user's head orientation. We implement this using electrical-muscle-stimulation (EMS) of the …

Realityreplay: Detecting and replaying temporal changes in situ using mixed reality

H Cho, ML Komar, D Lindlbauer - Proceedings of the ACM on Interactive …, 2023 - dl.acm.org
Humans easily miss events in their surroundings due to limited short-term memory and field
of view. This happens, for example, while watching an instructor's machine repair …

Superhuman sports: Applying human augmentation to physical exercise

K Kunze, K Minamizawa, S Lukosch… - IEEE Pervasive …, 2017 - ieeexplore.ieee.org
Superhuman sports is an emerging research field focused on exploring human
augmentation in a playful way. The field combines competition and physical elements from …

My Tai-Chi coaches: an augmented-learning tool for practicing Tai-Chi Chuan

PH Han, YS Chen, Y Zhong, HL Wang… - Proceedings of the 8th …, 2017 - dl.acm.org
Tai-Chi Chuan (TCC) is a famous physical exercise and well-known for being able to
effectively promote physical well-being. Many people have been interested in learning TCC …

Coom: A game benchmark for continual reinforcement learning

T Tomilin, M Fang, Y Zhang… - Advances in Neural …, 2023 - proceedings.neurips.cc
The advancement of continual reinforcement learning (RL) has been facing various
obstacles, including standardized metrics and evaluation protocols, demanding …

Quantitative evaluation of visual guidance effects for 360-degree directions

Y Harada, J Ohyama - Virtual Reality, 2022 - Springer
A head-mounted display cannot cover an angle of visual field as wide as that of natural view
(out-of-view problem). To enhance the visual cognition of an immersive environment …

Peripheral vision: a new killer app for smart glasses

I Chaturvedi, FH Bijarbooneh, T Braud… - Proceedings of the 24th …, 2019 - dl.acm.org
Most smart glasses have a small and limited field of view. The head-mounted display often
spreads between the human central and peripheral vision. In this paper, we exploit this …