[HTML][HTML] The rise of motivational information systems: A review of gamification research
Today, our reality and lives are increasingly game-like, not only because games have
become a pervasive part of our lives, but also because activities, systems and services are …
become a pervasive part of our lives, but also because activities, systems and services are …
Gamification science, its history and future: Definitions and a research agenda
Background. Definitions of gamification tend to vary by person, both in industry and within
academia. One particularly popular lay interpretation, introduced and popularized by Ian …
academia. One particularly popular lay interpretation, introduced and popularized by Ian …
Gamification and online impulse buying: The moderating effect of gender and age
While gamification has emerged as one of the most promising futuristic trends in e-
commerce, how it impacts consumers' impulse buying behavior remains largely …
commerce, how it impacts consumers' impulse buying behavior remains largely …
A definition for gamification: anchoring gamification in the service marketing literature
Abstract “Gamification” has gained considerable scholarly and practitioner attention;
however, the discussion in academia has been largely confined to the human–computer …
however, the discussion in academia has been largely confined to the human–computer …
Serious games and the gamification of tourism
Gamification has become a focus of attention in an increasing number of fields including
business, education, and health care. Through a wide range of applications and support …
business, education, and health care. Through a wide range of applications and support …
Towards understanding the effects of individual gamification elements on intrinsic motivation and performance
Research on the effectiveness of gamification has proliferated over the last few years, but
the underlying motivational mechanisms have only recently become object of empirical …
the underlying motivational mechanisms have only recently become object of empirical …
[PDF][PDF] The effectiveness of online learning: Beyond no significant difference and future horizons
T Nguyen - MERLOT Journal of online learning and teaching, 2015 - researchgate.net
The physical “brick and mortar” classroom is starting to lose its monopoly as the place of
learning. The Internet has made online learning possible, and many researchers and …
learning. The Internet has made online learning possible, and many researchers and …
Gamification in education: A systematic map** study
While gamification is gaining ground in business, marketing, corporate management, and
wellness initiatives, its application in education is still an emerging trend. This article …
wellness initiatives, its application in education is still an emerging trend. This article …
Gamification in theory and action: A survey
Gamification has drawn the attention of academics, practitioners and business professionals
in domains as diverse as education, information studies, human–computer interaction, and …
in domains as diverse as education, information studies, human–computer interaction, and …
How to design gamification? A method for engineering gamified software
Context Since its inception around 2010, gamification has become one of the top technology
and software trends. However, gamification has also been regarded as one of the most …
and software trends. However, gamification has also been regarded as one of the most …