[HTML][HTML] The rise of motivational information systems: A review of gamification research

J Koivisto, J Hamari - International journal of information management, 2019 - Elsevier
Today, our reality and lives are increasingly game-like, not only because games have
become a pervasive part of our lives, but also because activities, systems and services are …

Gamification science, its history and future: Definitions and a research agenda

RN Landers, EM Auer, AB Collmus… - Simulation & …, 2018 - journals.sagepub.com
Background. Definitions of gamification tend to vary by person, both in industry and within
academia. One particularly popular lay interpretation, introduced and popularized by Ian …

Gamification and online impulse buying: The moderating effect of gender and age

L Zhang, Z Shao, X Li, Y Feng - International Journal of Information …, 2021 - Elsevier
While gamification has emerged as one of the most promising futuristic trends in e-
commerce, how it impacts consumers' impulse buying behavior remains largely …

A definition for gamification: anchoring gamification in the service marketing literature

K Huotari, J Hamari - Electronic markets, 2017 - Springer
Abstract “Gamification” has gained considerable scholarly and practitioner attention;
however, the discussion in academia has been largely confined to the human–computer …

Serious games and the gamification of tourism

F Xu, D Buhalis, J Weber - Tourism management, 2017 - Elsevier
Gamification has become a focus of attention in an increasing number of fields including
business, education, and health care. Through a wide range of applications and support …

Towards understanding the effects of individual gamification elements on intrinsic motivation and performance

ED Mekler, F Brühlmann, AN Tuch, K Opwis - Computers in human …, 2017 - Elsevier
Research on the effectiveness of gamification has proliferated over the last few years, but
the underlying motivational mechanisms have only recently become object of empirical …

[PDF][PDF] The effectiveness of online learning: Beyond no significant difference and future horizons

T Nguyen - MERLOT Journal of online learning and teaching, 2015 - researchgate.net
The physical “brick and mortar” classroom is starting to lose its monopoly as the place of
learning. The Internet has made online learning possible, and many researchers and …

Gamification in education: A systematic map** study

D Dicheva, C Dichev, G Agre, G Angelova - Journal of educational …, 2015 - JSTOR
While gamification is gaining ground in business, marketing, corporate management, and
wellness initiatives, its application in education is still an emerging trend. This article …

Gamification in theory and action: A survey

K Seaborn, DI Fels - International Journal of human-computer studies, 2015 - Elsevier
Gamification has drawn the attention of academics, practitioners and business professionals
in domains as diverse as education, information studies, human–computer interaction, and …

How to design gamification? A method for engineering gamified software

B Morschheuser, L Hassan, K Werder… - Information and Software …, 2018 - Elsevier
Context Since its inception around 2010, gamification has become one of the top technology
and software trends. However, gamification has also been regarded as one of the most …