Consumed endurance: a metric to quantify arm fatigue of mid-air interactions

JD Hincapié-Ramos, X Guo, P Moghadasian… - Proceedings of the …, 2014 - dl.acm.org
Mid-air interactions are prone to fatigue and lead to a feeling of heaviness in the upper
limbs, a condition casually termed as the gorilla-arm effect. Designers have often associated …

Non-driving-related tasks, workload, and takeover performance in highly automated driving contexts

SH Yoon, YG Ji - Transportation research part F: traffic psychology and …, 2019 - Elsevier
This study investigates the influence of non-driving-related task (NDRT) on takeover
performance in a highly automated driving (HAD) context and the effect of workload on …

Human performance measures for the evaluation of process control human-system interfaces in high-fidelity simulations

J Xu, S Anders, A Pruttianan, D France, N Lau… - Applied ergonomics, 2018 - Elsevier
We reviewed the available literature on measuring human performance to evaluate human-
system interfaces (HSIs), focused on high-fidelity simulations of industrial process control …

Erg-O: Ergonomic optimization of immersive virtual environments

RA Montano Murillo, S Subramanian… - Proceedings of the 30th …, 2017 - dl.acm.org
Interaction in VR involves large body movements, easily inducing fatigue and discomfort. We
propose Erg-O, a manipulation technique that leverages visual dominance to maintain the …

Brain-computer interface coupled to a robotic hand orthosis for stroke patients' neurorehabilitation: a crossover feasibility study

J Cantillo-Negrete, RI Carino-Escobar… - Frontiers in human …, 2021 - frontiersin.org
Brain-Computer Interfaces (BCI) coupled to robotic assistive devices have shown promise
for the rehabilitation of stroke patients. However, little has been reported that compares the …

Controlling teleportation-based locomotion in virtual reality with hand gestures: a comparative evaluation of two-handed and one-handed techniques

A Schäfer, G Reis, D Stricker - Electronics, 2021 - mdpi.com
Virtual Reality (VR) technology offers users the possibility to immerse and freely navigate
through virtual worlds. An important component for achieving a high degree of immersion in …

Work environment-related factors and nurses' health outcomes: a cross-sectional study in Lebanese hospitals

M Elbejjani, M Abed Al Ahad, M Simon, D Ausserhofer… - BMC nursing, 2020 - Springer
Background Worldwide, studies show a relationship between nurses' health and some work
environment factors; however, data on nurses' health and self-perceived workload and …

Freehand-steering locomotion techniques for immersive virtual environments: A comparative evaluation

G Caggianese, N Capece, U Erra, L Gallo… - International Journal of …, 2020 - Taylor & Francis
Virtual reality has achieved significant popularity in recent years, and allowing users to move
freely within an immersive virtual world has become an important factor critical to realize …

[HTML][HTML] Employing a user-centered cognitive walkthrough to evaluate a mHealth diabetes self-management application: A case study and beginning method …

M Georgsson, N Staggers, E Årsand… - Journal of biomedical …, 2019 - Elsevier
Introduction Self-management of chronic diseases using mobile health (mHealth) systems
and applications is becoming common. Current evaluation methods such as formal usability …

Manual segmentation versus semi-automated segmentation for quantifying vestibular schwannoma volume on MRI

H McGrath, P Li, R Dorent, R Bradford, S Saeed… - International journal of …, 2020 - Springer
Purpose Management of vestibular schwannoma (VS) is based on tumour size as observed
on T1 MRI scans with contrast agent injection. The current clinical practice is to measure the …