Towards a narrative theory of virtual reality

R Aylett, S Louchart - Virtual Reality, 2003 - Springer
Virtual Reality (VR), by its nature and characteristics, is of specific interest to the AI
community, particularly in the domains of Storytelling and Intelligent Characters. We argue …

FearNot!–an experiment in emergent narrative

RS Aylett, S Louchart, J Dias, A Paiva… - Intelligent Virtual Agents …, 2005 - Springer
We discuss the experience of constructing the application FearNot!(Fun with Empathic
Agents Reaching Novel Outcomes in Teaching), an application of virtual drama to anti …

[BUCH][B] Critical gaming: Interactive history and virtual heritage

E Champion - 2016 - taylorfrancis.com
This book explains how designing, playing and modifying computer games, and
understanding the theory behind them, can strengthen the area of digital humanities. This …

Scientific storytelling using visualization

KL Ma, I Liao, J Frazier, H Hauser… - … Computer Graphics and …, 2011 - ieeexplore.ieee.org
Scientists frequently tell stories using visualizations of scientific data, in the process of
disseminating findings to peers and the general public. However, techniques and methods …

Ludonarrative Hermeneutics: A Way Out and the Narrative Paradox

C Roth, T Van Nuenen, H Koenitz - … 2018, Dublin, Ireland, December 5–8 …, 2018 - Springer
The practice of designing Interactive Digital Narratives [IDN] is often described as a
challenge facing issues such as the “narrative paradox” and avoiding the unintentional …

Learning by feeling: Evoking empathy with synthetic characters

A Paiva, J Dias, D Sobral, R Aylett… - Applied Artificial …, 2005 - Taylor & Francis
Virtual environments (VEs) are now becoming a promising new technology to be used in the
development of interactive learning environments for children. Perhaps triggered by the …

[BUCH][B] Curating simulated storyworlds

J Ryan - 2018 - search.proquest.com
There is a peculiar method in the area of procedural narrative called emergent narrative:
instead of automatically inventing stories or deploying authored narrative content, a system …

Player interaction in narrative games: structure and narrative progression mechanics

E Carstensdottir, E Kleinman, MS El-Nasr - Proceedings of the 14th …, 2019 - dl.acm.org
When studying the impact of interactive narratives, especially in high impact, sensitive
domains such as education and health, it is important that the narrative design as a whole is …

Personalized, adaptive digital educational games using narrative game-based learning objects

S Göbel, V Wendel, C Ritter, R Steinmetz - Entertainment for Education …, 2010 - Springer
Based on previous work of the authors, this paper describes the concept and use of
Narrative Game-based Learning Objects (NGLOB) for the personalization and adaptation of …

Influence of virtual CSR gamification design elements on customers' continuance intention of participating in social value co-creation: The mediation effect of …

F Jun, J Jiao, P Lin - Asia Pacific Journal of Marketing and Logistics, 2020 - emerald.com
Purpose The purpose of this paper is to investigate the effect of gamification design
elements of virtual corporate social responsibility (CSR) game on customers' continuance …