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Seven HCI grand challenges
This article aims to investigate the Grand Challenges which arise in the current and
emerging landscape of rapid technological evolution towards more intelligent interactive …
emerging landscape of rapid technological evolution towards more intelligent interactive …
[HTML][HTML] Smart interactive technologies in the human-centric factory 5.0: a survey
In this survey paper, we focus on smart interactive technologies and providing a picture of
the current state of the art, exploring the way new discoveries and recent technologies …
the current state of the art, exploring the way new discoveries and recent technologies …
Seamless and secure vr: Adapting and evaluating established authentication systems for virtual reality
Virtual reality (VR) headsets are enabling a wide range of new opportunities for the user. For
example, in the near future users may be able to visit virtual shop** malls and virtually join …
example, in the near future users may be able to visit virtual shop** malls and virtually join …
From smart objects to smart experiences: An end-user development approach
The growing availability of smart objects is stimulating researchers to investigate the Internet
of Things (IoT) phenomenon from different perspectives. The potential of this technology is …
of Things (IoT) phenomenon from different perspectives. The potential of this technology is …
Flexible gesture input with radars: systematic literature review and taxonomy of radar sensing integration in ambient intelligence environments
We examine radar-based gesture input for interactive computer systems, a technology that
has recently grown in terms of commercial availability, affordability, and popularity among …
has recently grown in terms of commercial availability, affordability, and popularity among …
Consistent, continuous, and customizable mid-air gesture interaction for browsing multimedia objects on large displays
Browsing multimedia objects, such as photos, videos, documents, and maps represents a
frequent activity in a context of use where an end-user interacts on a large vertical display …
frequent activity in a context of use where an end-user interacts on a large vertical display …
The user experience of distal arm-level vibrotactile feedback for interactions with virtual versus physical displays
Haptic feedback, a natural component of our everyday interactions in the physical world,
requires careful design in virtual environments. However, feedback location can vary from …
requires careful design in virtual environments. However, feedback location can vary from …
Public displays and citizen participation: a systematic literature review and research agenda
Purpose The purpose of this research is to study how current research reports reflect on
using public displays in the smart city. In particular, it looks at the state-of-the-art of this …
using public displays in the smart city. In particular, it looks at the state-of-the-art of this …
Cueauth: Comparing touch, mid-air gestures, and gaze for cue-based authentication on situated displays
Secure authentication on situated displays (eg, to access sensitive information or to make
purchases) is becoming increasingly important. A promising approach to resist shoulder …
purchases) is becoming increasingly important. A promising approach to resist shoulder …
An in-the-wild study of learning mid-air gestures to browse hierarchical information at a large interactive public display
This paper describes the design and evaluation of our Media Ribbon, a large public
interactive display for browsing hierarchical information, with mid-air gestures. Browsing a …
interactive display for browsing hierarchical information, with mid-air gestures. Browsing a …