Motion capture from body-mounted cameras

T Shiratori, HS Park, L Sigal, Y Sheikh… - ACM SIGGRAPH 2011 …, 2011 - dl.acm.org
Motion capture technology generally requires that recordings be performed in a laboratory
or closed stage setting with controlled lighting. This restriction precludes the capture of …

Guide: A gui differentiator

Q **e, M Grechanik, C Fu… - 2009 IEEE International …, 2009 - ieeexplore.ieee.org
Applications with Graphical User Interfaces (GUIs) are ubiquitous. Nontrivial GUI-based
applications (GAPs) evolve frequently, and understanding how GUIs of different versions of …

Analysis and comparison of low cost gaming controllers for motion analysis

SN Purkayastha, N Eckenstein… - 2010 IEEE/ASME …, 2010 - ieeexplore.ieee.org
Gaming controllers are attractive devices for research due to their onboard sensing
capabilities and low cost. However, a proper quantitative analysis regarding their suitability …

Synthèse de mouvements humains par des méthodes basées apprentissage: un état de l'art

P Carreno-Medrano, S Gibet… - Revue Électronique …, 2014 - research.monash.edu
Due to the increasing number of graphical applications, the generation of human life-like
characters has become an important research topic. Different approaches have been …

[PDF][PDF] Human-Scale Motion Capture with an Accelerometer-Based Gaming Controller.

SN Purkayastha, MD Byrne… - J. Robotics …, 2013 - researchgate.net
Gaming controllers are attractive devices for research due to their onboard sensing
capabilities and low cost. However, a proper quantitative analysis regarding their suitability …

A nonlinear manifold learning framework for real-time motion estimation using low-cost sensors

L **e, B Fang, Y Cao, F Quek - 2008 37th IEEE Applied …, 2008 - ieeexplore.ieee.org
We propose a real-time motion synthesis framework to control the animation of 3D avatar in
real-time. Instead of relying on motion capture device as the control signal, we use low-cost …

A motion graph approach for interactive 3d animation using low-cost sensors

M Kumar - 2008 - vtechworks.lib.vt.edu
Interactive 3D animation of human figures is very common in video games, animation
studios and virtual environments. However, it is difficult to produce full body animation that …

On the correlation between motion data captured from low-cost gaming controllers and high precision encoders

SN Purkayastha, MD Byrne… - … Conference of the IEEE …, 2012 - ieeexplore.ieee.org
Gaming controllers are attractive devices for research due to their onboard sensing
capabilities and low-cost. However, a proper quantitative analysis regarding their suitability …

Deep continuous 3D hand pose tracking

C Zhang, F Hu, Y Li - US Patent 12,154,011, 2024 - Google Patents
A wrist-mounted system for tracking hand poses includes one or more cameras mounted to
a wearable band. In some examples, the one or more cameras are low profile and may be …

[PDF][PDF] Reducing Sensors according to a Vectors Analysis of stored measurements (ReSeVA)

AS Balouch - American Research Journal of Computer Science …, 2015 - researchgate.net
The recognition of motion is widely used in games development field but it is active too in
care systems. Recognition of motion according measurements needs data (values) from …