Recent advances in augmented reality

R Azuma, Y Baillot, R Behringer… - IEEE computer …, 2001 - ieeexplore.ieee.org
In 1997, Azuma published a survey on augmented reality (AR). Our goal is to complement,
rather than replace, the original survey by presenting representative examples of the new …

Develo** serious games for cultural heritage: a state-of-the-art review

EF Anderson, L McLoughlin, F Liarokapis, C Peters… - Virtual reality, 2010 - Springer
Although the widespread use of gaming for leisure purposes has been well documented, the
use of games to support cultural heritage purposes, such as historical teaching and learning …

[PDF][PDF] Archeoguide: first results of an augmented reality, mobile computing system in cultural heritage sites

V Vlahakis, J Karigiannis, M Tsotros… - … , and Cultural Heritage, 2001 - academia.edu
(Augmented Reality-based Cultural Heritage On-site GUIDE). ARCHEOGUIDE is an IST
project, funded by the EU, aiming at providing a personalized electronic guide and tour …

Meet the virtual jeju dol harubang—The mixed VR/Ar application for cultural immersion in Korea's main heritage

K Jung, VT Nguyen, D Piscarac, SC Yoo - ISPRS International Journal of …, 2020 - mdpi.com
Jeju Island comes second to only Seoul as Korea's most visited destination, yet most visitors
do not have the chance to go beyond brief visits and immerse themselves in the island's …

A review on augmented reality for virtual heritage system

Z Noh, MS Sunar, Z Pan - Learning by Playing. Game-based Education …, 2009 - Springer
Augmented reality is one of the emerging technologies to reconstruct the historical building
and monument in the previous era, where the user experiences with the real environment or …

Mixing virtual and real scenes in the site of ancient Pompeii

G Papagiannakis, S Schertenleib… - … animation and virtual …, 2005 - Wiley Online Library
This paper presents an innovative 3D reconstruction of ancient fresco paintings through the
real‐time revival of their fauna and flora, featuring groups of virtual animated characters with …

[PDF][PDF] Serious games in cultural heritage

EF Anderson, L McLoughlin, F Liarokapis, C Peters… - 2009 - eprints.bournemouth.ac.uk
Although the widespread use of gaming for leisure purposes has been well documented, the
use of games to support cultural heritage purposes, such as historical teaching and learning …

Omnidirectional vision based topological navigation

T Goedemé, M Nuttin, T Tuytelaars… - International Journal of …, 2007 - Springer
In this work we present a novel system for autonomous mobile robot navigation. With only an
omnidirectional camera as sensor, this system is able to build automatically and robustly …

A useful visualization technique: a literature review for augmented reality and its application, limitation & future direction

D Yu, JS **, S Luo, W Lai, Q Huang - Visual information communication, 2010 - Springer
Augmented reality (AR), a useful visualization technique, is reviewed based literatures. The
AR research methods and applications are surveyed since AR was first developed over forty …

Design and implementation of a mobile device for outdoor augmented reality in the archeoguide project

T Gleue, P Dähne - Proceedings of the 2001 conference on Virtual …, 2001 - dl.acm.org
This paper presents the design and implementation issues associated with the development
of a mobile device for the ARCHEOGUIDE project. We describe general and application …