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Review of studies on technology-enhanced language learning and teaching
R Shadiev, M Yang - Sustainability, 2020 - mdpi.com
In this study, we reviewed articles on technology-enhanced language learning and teaching.
We aimed to summarize the content of reviewed articles in the following categories:(1) the …
We aimed to summarize the content of reviewed articles in the following categories:(1) the …
Digital game-based L2 learning outcomes for primary through high-school students: A systematic literature review
EO Acquah, HT Katz - Computers & Education, 2020 - Elsevier
The aim of this systematic literature review was to examine the empirical evidence for the
effectiveness of digital games on second language learning between 2014 and 2018, with a …
effectiveness of digital games on second language learning between 2014 and 2018, with a …
Self-regulated mobile game-based English learning in a virtual reality environment
YL Chen, CC Hsu - Computers & Education, 2020 - Elsevier
Various studies over the past few decades have been exploring the educational advantages
and potential of virtual reality (VR) and the idea that students engage with their learning …
and potential of virtual reality (VR) and the idea that students engage with their learning …
Mobile collaborative language learning: State of the art
This paper presents a review of mobile collaborative language learning studies published in
2012–16 with the aim to improve understanding of how mobile technologies have been …
2012–16 with the aim to improve understanding of how mobile technologies have been …
Impacts of a mind map**-based contextual gaming approach on EFL students' writing performance, learning perceptions and generative uses in an English course
To situate students in authentic English learning and practicing contexts so as to facilitate
their writing performance, in this study, a mind map**-based contextual gaming approach …
their writing performance, in this study, a mind map**-based contextual gaming approach …
Social, individual, technological and pedagogical factors influencing mobile learning acceptance in higher education: A case from Iran
The increasing usage of smartphones, the increasing acceptance of electronic learning (e-
learning), the improvement of the status of mobile networks and global internet as well as …
learning), the improvement of the status of mobile networks and global internet as well as …
A sco** review of digital game-based technology on English language learning
Learning with games has been increasing in practice, but studies of the features and
learning outcomes involving digital games to develop language learning are scarce. This …
learning outcomes involving digital games to develop language learning are scarce. This …
Review of research on mobile language learning in authentic environments
We reviewed literature from 2007 to 2016 (March) on mobile language learning in authentic
environments. We aimed to understand publications' trend, research focus, technology used …
environments. We aimed to understand publications' trend, research focus, technology used …
Is game-based language learning general or specific-oriented? Exploring the applicability of mobile virtual realities to medical English education in the middle east
Abstract Although Virtual Reality with simulation and 360-video scenes has been
recognized as an educational game for improving general English communication in daily …
recognized as an educational game for improving general English communication in daily …
Improving the English-speaking skills of young learners through mobile social networking
Z Sun, CH Lin, J You, HJ Shen, S Qi… - Computer assisted …, 2017 - Taylor & Francis
Most students of English as a foreign language (EFL) lack sufficient opportunities to practice
their English-speaking skills. However, the recent development of social-networking sites …
their English-speaking skills. However, the recent development of social-networking sites …