Review of studies on technology-enhanced language learning and teaching

R Shadiev, M Yang - Sustainability, 2020 - mdpi.com
In this study, we reviewed articles on technology-enhanced language learning and teaching.
We aimed to summarize the content of reviewed articles in the following categories:(1) the …

Digital game-based L2 learning outcomes for primary through high-school students: A systematic literature review

EO Acquah, HT Katz - Computers & Education, 2020 - Elsevier
The aim of this systematic literature review was to examine the empirical evidence for the
effectiveness of digital games on second language learning between 2014 and 2018, with a …

Self-regulated mobile game-based English learning in a virtual reality environment

YL Chen, CC Hsu - Computers & Education, 2020 - Elsevier
Various studies over the past few decades have been exploring the educational advantages
and potential of virtual reality (VR) and the idea that students engage with their learning …

Mobile collaborative language learning: State of the art

A Kukulska‐Hulme, O Viberg - British Journal of Educational …, 2018 - Wiley Online Library
This paper presents a review of mobile collaborative language learning studies published in
2012–16 with the aim to improve understanding of how mobile technologies have been …

Impacts of a mind map**-based contextual gaming approach on EFL students' writing performance, learning perceptions and generative uses in an English course

QK Fu, CJ Lin, GJ Hwang, L Zhang - Computers & Education, 2019 - Elsevier
To situate students in authentic English learning and practicing contexts so as to facilitate
their writing performance, in this study, a mind map**-based contextual gaming approach …

Social, individual, technological and pedagogical factors influencing mobile learning acceptance in higher education: A case from Iran

A Chavoshi, H Hamidi - Telematics and Informatics, 2019 - Elsevier
The increasing usage of smartphones, the increasing acceptance of electronic learning (e-
learning), the improvement of the status of mobile networks and global internet as well as …

A sco** review of digital game-based technology on English language learning

Z Xu, Z Chen, L Eutsler, Z Geng, A Kogut - … Technology Research and …, 2020 - Springer
Learning with games has been increasing in practice, but studies of the features and
learning outcomes involving digital games to develop language learning are scarce. This …

Review of research on mobile language learning in authentic environments

R Shadiev, WY Hwang, YM Huang - Computer Assisted Language …, 2017 - Taylor & Francis
We reviewed literature from 2007 to 2016 (March) on mobile language learning in authentic
environments. We aimed to understand publications' trend, research focus, technology used …

Is game-based language learning general or specific-oriented? Exploring the applicability of mobile virtual realities to medical English education in the middle east

A Derakhshan, T Teo, S Khazaie - Computers & Education, 2024 - Elsevier
Abstract Although Virtual Reality with simulation and 360-video scenes has been
recognized as an educational game for improving general English communication in daily …

Improving the English-speaking skills of young learners through mobile social networking

Z Sun, CH Lin, J You, HJ Shen, S Qi… - Computer assisted …, 2017 - Taylor & Francis
Most students of English as a foreign language (EFL) lack sufficient opportunities to practice
their English-speaking skills. However, the recent development of social-networking sites …