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Augmented reality tools for sports education and training
P Soltani, AHP Morice - Computers & Education, 2020 - Elsevier
Augmented reality (AR) provides additional information to the reality of sportspeople, and
might offer supplementary advantages compared to other technologies. The goals of this …
might offer supplementary advantages compared to other technologies. The goals of this …
A survey on location and motion tracking technologies, methodologies and applications in precision sports
Sports involve commonly players and equipment of high dynamics. Their location and
motion data are essential for sports digitalization-related applications, such as from …
motion data are essential for sports digitalization-related applications, such as from …
Exercube vs. personal trainer: evaluating a holistic, immersive, and adaptive fitness game setup
Today's spectrum of playful fitness solutions features systems that are clearly game-first or
fitness-first in design; hardly any sufficiently incorporate both areas. Consequently, existing …
fitness-first in design; hardly any sufficiently incorporate both areas. Consequently, existing …
Share: Enabling co-located asymmetric multi-user interaction for augmented reality head-mounted displays
Head-Mounted Displays (HMDs) are the dominant form of enabling Virtual Reality (VR) and
Augmented Reality (AR) for personal use. One of the biggest challenges of HMDs is the …
Augmented Reality (AR) for personal use. One of the biggest challenges of HMDs is the …
The role of social presence for cooperation in augmented reality on head mounted devices: A literature review
With growing interest regarding cooperation support using Augmented Reality (AR), social
presence has become a popular measure of its quality. While this concept is established …
presence has become a popular measure of its quality. While this concept is established …
Effects of background music on risk-taking and general player experience
Music affects our emotions and behaviour in real life, yet despite its prevalence in games,
we have a limited understanding of its potential as a tool to explicitly influence player …
we have a limited understanding of its potential as a tool to explicitly influence player …
Effects of a Gaze-Based 2D Platform Game on User Enjoyment, Perceived Competence, and Digital Eye Strain
Gaze interaction is a promising interaction method to increase variety, challenge, and fun in
games. We present “Shed Some Fear”, a 2D platform game including numerous eye-gaze …
games. We present “Shed Some Fear”, a 2D platform game including numerous eye-gaze …
Emotion-based dynamic difficulty adjustment using parameterized difficulty and self-reports of emotion
Research has shown that dynamic difficulty adjustment (DDA) can benefit player experience
in digital games. However, in some cases it can be difficult to assess when adjustments are …
in digital games. However, in some cases it can be difficult to assess when adjustments are …
DungeonMaker: Embedding Tangible Creation and Destruction in Hybrid Board Games through Personal Fabrication Technology
Hybrid board games (HBGs) augment their analog origins digitally (eg, through apps) and
are an increasingly popular pastime activity. Continuous world and character development …
are an increasingly popular pastime activity. Continuous world and character development …
[PDF][PDF] Effect of augmented reality affordance on motor performance: In the sport climbing
MH Heo, D Kim - Human-Centric Computing And Information Sciences, 2021 - hcisj.com
Conventional sport climbing instructions have been made by showing a demonstration of an
instructor and pointing the positions of the hands and feet one by one. Therefore, it has been …
instructor and pointing the positions of the hands and feet one by one. Therefore, it has been …