Robust treatment of collisions, contact and friction for cloth animation
We present an algorithm to efficiently and robustly process collisions, contact and friction in
cloth simulation. It works with any technique for simulating the internal dynamics of the cloth …
cloth simulation. It works with any technique for simulating the internal dynamics of the cloth …
Nonconvex rigid bodies with stacking
We consider the simulation of nonconvex rigid bodies focusing on interactions such as
collision, contact, friction (kinetic, static, rolling and spinning) and stacking. We advocate …
collision, contact, friction (kinetic, static, rolling and spinning) and stacking. We advocate …
[PDF][PDF] Intersection-free rigid body dynamics
Simulations of rigid objects with contact resolution and friction are ubiquitous in computer
graphics and robotics. Rigid body models do not deform. Equipped with just rotational and …
graphics and robotics. Rigid body models do not deform. Equipped with just rotational and …
Interactive simulation of rigid body dynamics in computer graphics
Interactive rigid body simulation is an important part of many modern computer tools, which
no authoring tool nor game engine can do without. Such high‐performance computer tools …
no authoring tool nor game engine can do without. Such high‐performance computer tools …
Uberflow: a gpu-based particle engine
P Kipfer, M Segal, R Westermann - Proceedings of the ACM SIGGRAPH …, 2004 - dl.acm.org
We present a system for real-time animation and rendering of large particle sets using GPU
computation and memory objects in OpenGL. Memory objects can be used both as …
computation and memory objects in OpenGL. Memory objects can be used both as …
Asynchronous contact mechanics
We develop a method for reliable simulation of elastica in complex contact scenarios. Our
focus is on firmly establishing three parameter-independent guarantees: that simulations of …
focus is on firmly establishing three parameter-independent guarantees: that simulations of …
Efficient yarn-based cloth with adaptive contact linearization
Yarn-based cloth simulation can improve visual quality but at high computational costs due
to the reliance on numerous persistent yarn-yarn contacts to generate material behavior …
to the reliance on numerous persistent yarn-yarn contacts to generate material behavior …
Algorithmic issues in modeling motion
This article is a survey of research areas in which motion plays a pivotal role. The aim of the
article is to review current approaches to modeling motion together with related data …
article is to review current approaches to modeling motion together with related data …
Physics simulation apparatus and method
A Bond, O Strunk, A Gasinski - US Patent 7,788,071, 2010 - Google Patents
6,167,145 A 12/2000 Foley et al. steps of defining a first object and a second object, each
object 6,195,625 B1* 2/2001 Day et al....................... 703/7 adapted for colliding with the other …
object 6,195,625 B1* 2/2001 Day et al....................... 703/7 adapted for colliding with the other …
Ghosts and machines: regularized variational methods for interactive simulations of multibodies with dry frictional contacts
C Lacoursiere - 2007 - diva-portal.org
A time-discrete formulation of the variational principle of mechanics is used to provide a
consistent theoretical framework for the construction and analysis of low order integration …
consistent theoretical framework for the construction and analysis of low order integration …