Eye tracking in virtual reality: a broad review of applications and challenges

IB Adhanom, P MacNeilage, E Folmer - Virtual Reality, 2023 - Springer
Eye tracking is becoming increasingly available in head-mounted virtual reality displays with
various headsets with integrated eye trackers already commercially available. The …

Eye-tracked virtual reality: A comprehensive survey on methods and privacy challenges

E Bozkir, S Özdel, M Wang, B David-John… - arxiv preprint arxiv …, 2023 - arxiv.org
Latest developments in computer hardware, sensor technologies, and artificial intelligence
can make virtual reality (VR) and virtual spaces an important part of human everyday life …

[HTML][HTML] ARETT: augmented reality eye tracking toolkit for head mounted displays

S Kapp, M Barz, S Mukhametov, D Sonntag, J Kuhn - Sensors, 2021 - mdpi.com
Currently an increasing number of head mounted displays (HMD) for virtual and augmented
reality (VR/AR) are equipped with integrated eye trackers. Use cases of these integrated eye …

Eye tracking in virtual reality: Vive pro eye spatial accuracy, precision, and calibration reliability

I Schuetz, K Fiehler - Journal of Eye Movement Research, 2022 - pmc.ncbi.nlm.nih.gov
A growing number of virtual reality devices now include eye tracking technology, which can
facilitate oculomotor and cognitive research in VR and enable use cases like foveated …

A comparison of eye tracking latencies among several commercial head-mounted displays

N Stein, DC Niehorster, T Watson, F Steinicke… - i …, 2021 - journals.sagepub.com
A number of virtual reality head-mounted displays (HMDs) with integrated eye trackers have
recently become commercially available. If their eye tracking latency is low and reliable …

Vergence matching: Inferring attention to objects in 3d environments for gaze-assisted selection

L Sidenmark, C Clarke, J Newn, MN Lystbæk… - Proceedings of the …, 2023 - dl.acm.org
Gaze pointing is the de facto standard to infer attention and interact in 3D environments but
is limited by motor and sensor limitations. To circumvent these limitations, we propose a …

Weighted pointer: Error-aware gaze-based interaction through fallback modalities

L Sidenmark, M Parent, CH Wu, J Chan… - … on Visualization and …, 2022 - ieeexplore.ieee.org
Gaze-based interaction is a fast and ergonomic type of hands-free interaction that is often
used with augmented and virtual reality when pointing at targets. Such interaction, however …

vexptoolbox: A software toolbox for human behavior studies using the Vizard virtual reality platform

I Schuetz, H Karimpur, K Fiehler - Behavior Research Methods, 2023 - Springer
Virtual reality (VR) is a powerful tool for researchers due to its potential to study dynamic
human behavior in highly naturalistic environments while retaining full control over the …

Qava-dpc: Eye-tracking based quality assessment and visual attention dataset for dynamic point cloud in 6 dof

X Zhou, I Viola, E Alexiou, J Jansen… - 2023 IEEE international …, 2023 - ieeexplore.ieee.org
Perceptual quality assessment of Dynamic Point Cloud (DPC) contents plays an important
role in various Virtual Reality (VR) applications that involve human beings as the end user …

[HTML][HTML] Vergence eye movements in virtual reality

K McAnally, P Grove, G Wallis - Displays, 2024 - Elsevier
There is increasing interest in incorporating eye tracking in virtual reality (VR) systems to
infer gaze in 3 dimensions. Estimation of gaze in depth may be limited by errors of …