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Eye tracking in virtual reality: a broad review of applications and challenges
Eye tracking is becoming increasingly available in head-mounted virtual reality displays with
various headsets with integrated eye trackers already commercially available. The …
various headsets with integrated eye trackers already commercially available. The …
Eye-tracked virtual reality: A comprehensive survey on methods and privacy challenges
Latest developments in computer hardware, sensor technologies, and artificial intelligence
can make virtual reality (VR) and virtual spaces an important part of human everyday life …
can make virtual reality (VR) and virtual spaces an important part of human everyday life …
[HTML][HTML] ARETT: augmented reality eye tracking toolkit for head mounted displays
Currently an increasing number of head mounted displays (HMD) for virtual and augmented
reality (VR/AR) are equipped with integrated eye trackers. Use cases of these integrated eye …
reality (VR/AR) are equipped with integrated eye trackers. Use cases of these integrated eye …
Eye tracking in virtual reality: Vive pro eye spatial accuracy, precision, and calibration reliability
A growing number of virtual reality devices now include eye tracking technology, which can
facilitate oculomotor and cognitive research in VR and enable use cases like foveated …
facilitate oculomotor and cognitive research in VR and enable use cases like foveated …
A comparison of eye tracking latencies among several commercial head-mounted displays
A number of virtual reality head-mounted displays (HMDs) with integrated eye trackers have
recently become commercially available. If their eye tracking latency is low and reliable …
recently become commercially available. If their eye tracking latency is low and reliable …
Vergence matching: Inferring attention to objects in 3d environments for gaze-assisted selection
Gaze pointing is the de facto standard to infer attention and interact in 3D environments but
is limited by motor and sensor limitations. To circumvent these limitations, we propose a …
is limited by motor and sensor limitations. To circumvent these limitations, we propose a …
Weighted pointer: Error-aware gaze-based interaction through fallback modalities
Gaze-based interaction is a fast and ergonomic type of hands-free interaction that is often
used with augmented and virtual reality when pointing at targets. Such interaction, however …
used with augmented and virtual reality when pointing at targets. Such interaction, however …
vexptoolbox: A software toolbox for human behavior studies using the Vizard virtual reality platform
Virtual reality (VR) is a powerful tool for researchers due to its potential to study dynamic
human behavior in highly naturalistic environments while retaining full control over the …
human behavior in highly naturalistic environments while retaining full control over the …
Qava-dpc: Eye-tracking based quality assessment and visual attention dataset for dynamic point cloud in 6 dof
Perceptual quality assessment of Dynamic Point Cloud (DPC) contents plays an important
role in various Virtual Reality (VR) applications that involve human beings as the end user …
role in various Virtual Reality (VR) applications that involve human beings as the end user …
[HTML][HTML] Vergence eye movements in virtual reality
There is increasing interest in incorporating eye tracking in virtual reality (VR) systems to
infer gaze in 3 dimensions. Estimation of gaze in depth may be limited by errors of …
infer gaze in 3 dimensions. Estimation of gaze in depth may be limited by errors of …