Esports as playful consumption experiences: examining the antecedents and consequences of game engagement

AZ Abbasi, N Alqahtani, RH Tsiotsou, U Rehman… - Telematics and …, 2023 - Elsevier
This study aims to propose and test a conceptual model identifying playful-consumption
experiences (ie, role-projection, fantasy, escapism, enjoyment, sensory experiences …

Digital game elements, user experience and learning: A conceptual framework

A Alexiou, MC Schippers - Education and Information Technologies, 2018 - Springer
The primary aim of this paper is to identify and theoretically validate the relationships
between core game design elements and mechanics, user motivation and engagement and …

[KNIHA][B] Videogames and agency

B Bódi - 2023 - library.oapen.org
Videogames and Agency explores the trend in videogames and their marketing to offer a
player higher volumes, or even more distinct kinds, of player freedom. The book offers a new …

Imaginal and emotional experiences in pleasure-oriented IT usage: A hedonic consumption perspective

J Wu, C Holsapple - Information & Management, 2014 - Elsevier
Based on the marketing theory of hedonic consumption, this study examines the effects of
six types of imaginal and emotional experiences on using pleasure-oriented IT. Associated …

Ancient Greece and Rome in videogames

R Clare - 2021 - torrossa.com
Description: London; New York: Bloomsbury Academic, 2021.| Series: Imagines: classical
receptions in the visual and performing arts| Includes bibliographical references and index …

Game atmosphere: effects of audiovisual thematic cohesion on player experience and psychophysiology

G Ribeiro, K Rogers, M Altmeyer, T Terkildsen… - Proceedings of the …, 2020 - dl.acm.org
Game atmosphere and game audio are critical factors linked to the commercial success of
video games. However, game atmosphere has been neither operationalized nor clearly …

Gothic bloodlines in survival horror gaming

LN Taylor - Horror video games: Essays on the fusion of fear and …, 2009 - books.google.com
Like many other avid video game players, Resident Evil (Capcom, 1996) presented me with
something unfamiliar. My first experience with the Resident Evil series was playing Resident …

Enlighten me: Importance of brightness and shadow for character emotion and appeal

P Wisessing, K Zibrek, DW Cunningham… - ACM Transactions on …, 2020 - dl.acm.org
Lighting has been used to enhance emotion and appeal of characters for centuries, from
paintings in the Renaissance to the modern-day digital arts. In VFX and animation studios …

Interactive digital narratives as complex expressive means

M Bellini - Frontiers in Virtual Reality, 2022 - frontiersin.org
Is our way of expressing meanings through digital interactive artifacts simple? How does our
sensemaking work when we try to understand Interactive Digital Narratives? To answer …

[PDF][PDF] Colors and emotions in video games

E Joosten, G Van Lankveld, P Spronck - 11th International Conference …, 2010 - spronck.net
People experience emotions when playing videogames, and these emotions are a main
reason for playing. In our research, we examine whether colors can be used in videogames …