Turnitin
降AI改写
早检测系统
早降重系统
Turnitin-UK版
万方检测-期刊版
维普编辑部版
Grammarly检测
Paperpass检测
checkpass检测
PaperYY检测
Esports as playful consumption experiences: examining the antecedents and consequences of game engagement
This study aims to propose and test a conceptual model identifying playful-consumption
experiences (ie, role-projection, fantasy, escapism, enjoyment, sensory experiences …
experiences (ie, role-projection, fantasy, escapism, enjoyment, sensory experiences …
Digital game elements, user experience and learning: A conceptual framework
The primary aim of this paper is to identify and theoretically validate the relationships
between core game design elements and mechanics, user motivation and engagement and …
between core game design elements and mechanics, user motivation and engagement and …
[KNIHA][B] Videogames and agency
B Bódi - 2023 - library.oapen.org
Videogames and Agency explores the trend in videogames and their marketing to offer a
player higher volumes, or even more distinct kinds, of player freedom. The book offers a new …
player higher volumes, or even more distinct kinds, of player freedom. The book offers a new …
Imaginal and emotional experiences in pleasure-oriented IT usage: A hedonic consumption perspective
Based on the marketing theory of hedonic consumption, this study examines the effects of
six types of imaginal and emotional experiences on using pleasure-oriented IT. Associated …
six types of imaginal and emotional experiences on using pleasure-oriented IT. Associated …
Ancient Greece and Rome in videogames
R Clare - 2021 - torrossa.com
Description: London; New York: Bloomsbury Academic, 2021.| Series: Imagines: classical
receptions in the visual and performing arts| Includes bibliographical references and index …
receptions in the visual and performing arts| Includes bibliographical references and index …
Game atmosphere: effects of audiovisual thematic cohesion on player experience and psychophysiology
Game atmosphere and game audio are critical factors linked to the commercial success of
video games. However, game atmosphere has been neither operationalized nor clearly …
video games. However, game atmosphere has been neither operationalized nor clearly …
Gothic bloodlines in survival horror gaming
LN Taylor - Horror video games: Essays on the fusion of fear and …, 2009 - books.google.com
Like many other avid video game players, Resident Evil (Capcom, 1996) presented me with
something unfamiliar. My first experience with the Resident Evil series was playing Resident …
something unfamiliar. My first experience with the Resident Evil series was playing Resident …
Enlighten me: Importance of brightness and shadow for character emotion and appeal
Lighting has been used to enhance emotion and appeal of characters for centuries, from
paintings in the Renaissance to the modern-day digital arts. In VFX and animation studios …
paintings in the Renaissance to the modern-day digital arts. In VFX and animation studios …
Interactive digital narratives as complex expressive means
M Bellini - Frontiers in Virtual Reality, 2022 - frontiersin.org
Is our way of expressing meanings through digital interactive artifacts simple? How does our
sensemaking work when we try to understand Interactive Digital Narratives? To answer …
sensemaking work when we try to understand Interactive Digital Narratives? To answer …
[PDF][PDF] Colors and emotions in video games
People experience emotions when playing videogames, and these emotions are a main
reason for playing. In our research, we examine whether colors can be used in videogames …
reason for playing. In our research, we examine whether colors can be used in videogames …