Displacement Map** on the GPU—State of the Art

L Szirmay‐Kalos, T Umenhoffer - Computer graphics forum, 2008 - Wiley Online Library
This paper reviews the latest developments of displacement map** algorithms
implemented on the vertex, geometry, and fragment shaders of graphics cards …

[KİTAP][B] Real-time rendering

T Akenine-Moller, E Haines, N Hoffman - 2019 - taylorfrancis.com
Thoroughly revised, this third edition focuses on modern techniques used to generate
synthetic three-dimensional images in a fraction of a second. With the advent of …

Precomputed radiance transfer for real-time rendering in dynamic, low-frequency lighting environments

PP Sloan, J Kautz, J Snyder - … Papers: Pushing the Boundaries, Volume 2, 2023 - dl.acm.org
We present a new, real-time method for rendering diffuse and glossy objects in low-
frequency lighting environments that captures soft shadows, interreflections, and caustics …

A survey of shadow algorithms

A Woo, P Poulin, A Fournier - IEEE Computer Graphics and …, 1990 - ieeexplore.ieee.org
The various types of shadows are characterized. Most existing shadow algorithms are
described, and their complexities, advantages, and shortcomings are discussed. Hard …

Real-time relief map** on arbitrary polygonal surfaces

F Policarpo, MM Oliveira, JLD Comba - Proceedings of the 2005 …, 2005 - dl.acm.org
This paper presents a technique for map** relief textures onto arbitrary polygonal models
in real time. In this approach, the map** of the relief data is done in tangent space. As a …

Image-space horizon-based ambient occlusion

L Bavoil, M Sainz, R Dimitrov - ACM SIGGRAPH 2008 talks, 2008 - dl.acm.org
Ambient occlusion is a lighting model that approximates the amount of light reaching a point
on a diffuse surface based on its directly visible occluders. It gives perceptual clues of …

A model for anisotropic reflection

P Poulin, A Fournier - ACM SIGGRAPH Computer Graphics, 1990 - dl.acm.org
A reflection and refraction model for anisotropic surfaces is introduced. The anisotropy is
simulated by small cylinders (added or subtracted) distributed on the anisotropic surface …

View-dependent displacement map**

L Wang, X Wang, X Tong, S Lin, S Hu, B Guo… - ACM Transactions on …, 2003 - dl.acm.org
Significant visual effects arise from surface mesostructure, such as fine-scale shadowing,
occlusion and silhouettes. To efficiently render its detailed appearance, we introduce a …

Lopsided spiral galaxies: evidence for gas accretion

F Bournaud, F Combes, CJ Jog, I Puerari - Astronomy & Astrophysics, 2005 - aanda.org
We quantify the degree of lopsidedness for a sample of 149 galaxies observed in the near-
infrared from the OSUBGS sample, and try to explain the physical origin of the observed disk …

Signal-specialized parameterization

PV Sander, S Gortler, J Snyder, H Hoppe - 2002 - dash.harvard.edu
To reduce memory requirements for texture map** a model, we build a surface
parametrization specialized to its signal (such as color or normal). Intuitively, we want to …