Scalable realistic rendering with many‐light methods

C Dachsbacher, J Křivánek, M Hašan… - Computer Graphics …, 2014‏ - Wiley Online Library
Recent years have seen increasing attention and significant progress in many‐light
rendering, a class of methods for efficient computation of global illumination. The many‐light …

Bayesian online regression for adaptive direct illumination sampling

P Vévoda, I Kondapaneni, J Křivánek - ACM Transactions on Graphics …, 2018‏ - dl.acm.org
Direct illumination calculation is an important component of any physically-based Tenderer
with a substantial impact on the overall performance. We present a novel adaptive solution …

IlluminationCut

N Bus, NH Mustafa, V Biri - Computer Graphics Forum, 2015‏ - Wiley Online Library
We present a novel algorithm, IlluminationCut, for rendering images using the many‐lights
framework. It handles any light source that can be approximated with virtual point lights …

An Error Estimation Framework for Many‐Light Rendering

K Nabata, K Iwasaki, Y Dobashi… - Computer Graphics …, 2016‏ - Wiley Online Library
The popularity of many‐light rendering, which converts complex global illumination
computations into a simple sum of the illumination from virtual point lights (VPLs), for …

Next event estimation++: visibility map** for efficient light transport simulation

JJ Guo, M Eisemann, E Eisemann - Computer Graphics Forum, 2020‏ - Wiley Online Library
Monte‐Carlo rendering requires determining the visibility between scene points as the most
common and compute intense operation to establish paths between camera and light …

[PDF][PDF] Precomputed Discrete Visibility Fields for Real-Time Ray-Traced Environment Lighting.

Y Xu, Y Jiang, C Wang, K Li, P Zhou, G Geng - EGSR (ST), 2022‏ - researchgate.net
Rendering environment lighting using ray tracing is challenging because many rays within
the hemisphere are required to be traced. In this work, we propose discrete visibility fields …

多光源レンダリング法のための画像生成の効率を考慮した可視関数の確率的評価

名畑豪祐, 岩崎慶 - 情報処理学会論文誌, 2019‏ - ipsj.ixsq.nii.ac.jp
論文抄録 本研究では, 多光源レンダリング法における可視関数を確率的に評価することで,
写実的な画像を効率的に生成する手法を提案する. 多光源レンダリング法では …

[PDF][PDF] 計算効率の定式化による写実的な画像のロバストかつ効率的な生成

名畑豪祐 - (No Title), 2019‏ - core.ac.uk
概要**年のコンピュータグラフィックス (CG) 技術の進歩に伴い, 以前と比べ写実的な画像をはるか
に高速に生成できるようになってきている. しかしながら, 写実的な画像を生成するには依然として …

[PDF][PDF] Realistic Image Synthesis with Light Transport

HUAB SON - 2015‏ - core.ac.uk
In interior and lighting design, 3D animation, and computer games, it is always demanded to
produce visually pleasant content to users and audience. A key to achieve this goal is to …

Depth Image-Based Rendering for Full Parallax Displays: Rendering, Compression, and Interpolation of Content for Autostereoscopic Poster and Video Displays

D Jung - 2015‏ - macau.uni-kiel.de
Advancements in production and display techniques allowed for novel displays to emerge
that project a high-resolution light field for static poster content and video content, as well …