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How personalized and effective is immersive virtual reality in education? A systematic literature review for the last decade
During the last decade, there has been a substantial increase of interest in studies related to
Virtual Reality (VR) as a learning tool. This paper presents a systematic literature review of …
Virtual Reality (VR) as a learning tool. This paper presents a systematic literature review of …
[HTML][HTML] Approaches and game elements used to tailor digital gamification for learning: A systematic literature review
The systematic review examined research on tailored digital gamification for learning based
on 43 peer-reviewed articles published between 2013 and 2022. The study aimed to …
on 43 peer-reviewed articles published between 2013 and 2022. The study aimed to …
Response of learning analytics to the online education challenges during pandemic: Opportunities and key examples in higher education
Emerging technological advancements can play an essential role in overcoming challenges
caused by the COVID-19 pandemic. As a promising educational technology field, Learning …
caused by the COVID-19 pandemic. As a promising educational technology field, Learning …
Impact of practical skills on academic performance: A data-driven analysis
Most academic courses in information and communication technology (ICT) or engineering
disciplines are designed to improve practical skills; however, practical skills and theoretical …
disciplines are designed to improve practical skills; however, practical skills and theoretical …
Assessing the effects of gamification on enhancing information security awareness knowledge
T Wu, KY Tien, WC Hsu, FH Wen - Applied Sciences, 2021 - mdpi.com
Information security awareness (ISA) has become a vital issue, as security breaches often
attributed to humans lead to losses for individuals and organizations. Information security …
attributed to humans lead to losses for individuals and organizations. Information security …
Ideating and develo** a visualization dashboard to support teachers using educational games in the classroom
Technology has become an integral part of our everyday life, and its use in educational
environments keeps growing. Additionally, video games are one of the most popular …
environments keeps growing. Additionally, video games are one of the most popular …
A comparative analysis of different recommender systems for university major and career domain guidance
Academic advising is inhibited at most of the high schools to help students identify
appropriate academic pathways. The choice of a career domain is significantly influenced by …
appropriate academic pathways. The choice of a career domain is significantly influenced by …
Gamification in MOOCs: A systematic literature review
RR Major, M Mira da Silva - Cogent Education, 2023 - Taylor & Francis
Gamification has the potential to enhance learner motivation and increase participation,
thereby improving MOOC's retention rates. However, challenges exist in finding the balance …
thereby improving MOOC's retention rates. However, challenges exist in finding the balance …
[PDF][PDF] Develo** gamified learning management systems to increase student engagement in online learning environments
Online learning has become a trend in today's digital age. Accessibility, flexibility, a wide
variety of learning resources, collaboration and communication, and the use of technology …
variety of learning resources, collaboration and communication, and the use of technology …
[HTML][HTML] FGPE+: The mobile FGPE environment and the Pareto-optimized gamified programming exercise selection model—An empirical evaluation
This paper is poised to inform educators, policy makers and software developers about the
untapped potential of PWAs in creating engaging, effective, and personalized learning …
untapped potential of PWAs in creating engaging, effective, and personalized learning …