[КНИГА][B] Communication technology update and fundamentals

A Grant, JH Meadows - 2012 - taylorfrancis.com
Communication technologies surround us in every part of our lives: via television, web,
blogging, mass media, and much more. How do people in business keep up with the latest …

Bandersnatch, yea or nay? Reception and user experience of an interactive digital narrative video

C Roth, H Koenitz - Proceedings of the 2019 ACM International …, 2019 - dl.acm.org
The Netflix production Bandersnatch represents a potentially crucial step for interactive
digital narrative videos, due to the platform's reach, popularity, and ability to finance costly …

Past, present, and future of social TV: A categorization

P Cesar, D Geerts - 2011 IEEE consumer communications and …, 2011 - ieeexplore.ieee.org
Social Television constitutes a fundamental shift in how people interact and socialize around
television content. Websites are starting to combine streaming services with social …

[КНИГА][B] Television and the second screen: Interactive TV in the age of social participation

J Blake - 2016 - taylorfrancis.com
Television is changing almost beyond recognition. In the battle for consumers, social media
sites, smart phones and tablets have become rivals to traditional linear TV. However …

In front of and behind the second screen: viewer and producer perspectives on a companion app

D Geerts, R Leenheer, D De Grooff… - Proceedings of the …, 2014 - dl.acm.org
The growing success of tablets and smartphones has shifted the focus of the interactive TV
industry to the introduction of second screen applications. One example is second screen …

The evolution of TV systems, content, and users toward interactivity

P Cesar, K Chorianopoulos - Foundations and Trends® in …, 2009 - nowpublishers.com
Interactive TV research spans across a rather diverse body of scientific subfields. Research
articles have appeared in several venues, such as multimedia, HCI, CSCW, UIST, user …

Let's play my way: Investigating audience influence in user-generated gaming live-streams

P Lessel, M Mauderer, C Wolff, A Krüger - Proceedings of the 2017 ACM …, 2017 - dl.acm.org
We investigate how the audience of gaming live-streams can influence the content. We
conducted two case studies on streams in which audience influence is central and in which …

Convergence of collaborative web approaches and interactive TV program formats

S Bachmayer, A Lugmayr, G Kotsis - International Journal of Web …, 2010 - emerald.com
Purpose–TV changes in several disciplines concurrently: from analogue to digital, from
scheduled broadcasts to on‐demand TV on the internet, from a lean‐back (passive) to a …

Applying cinematic virtual reality with adaptability to indigenous storytelling

L Tong, RW Lindeman, H Lukosch, R Clifford… - ACM Journal on …, 2024 - dl.acm.org
Cinematic Virtual Reality (CVR) is a style of narrative-based Virtual Reality (VR) experience
built on filmed or computer-generated 360-degree videos. Since CVR is becoming more …

Toward multiscreen social TV with geolocation-aware social sense

H Hu, Y Wen, H Luan, TS Chua, X Li - IEEE MultiMedia, 2014 - ieeexplore.ieee.org
The increasing popularity of social interactions and geotagged, user-generated content has
transformed the television viewing experience from laid-back video watching behavior into …