A quasi-experimental study on the advantages of digital gamification using CoSpaces Edu application in science education

H Khattib, D Alt - Education and Information Technologies, 2024 - Springer
Digital technology has broadened educational opportunities in science, positioning
gamification as a pivotal tool. However, its full potential in enhancing science education has …

If we build it, will they learn? An analysis of students' understanding in an interactive game during and after a research project

P Horwitz, F Reichsman, T Lord, C Dorsey… - Technology, Knowledge …, 2023 - Springer
Studies of educational games often treat them as “black boxes”(Black and Wiliam in Phi
Delta Kappan 80: 139–48, 1998; Buckley et al. in Int J LearnTechnol 5: 166–190, 2010; …

A Constructivist Framing of Wheel Spinning: Identifying Unproductive Behaviors with Sequence Analysis

J Kos, D Ayyappan, A Goel - International Conference on Intelligent …, 2024 - Springer
Despite the increasing prevalence of inquiry-based learning (IBL) platforms, IBL research
still has many open questions in constructivist contexts, such as when to offer help. In this …