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Perceptual limits of optical see-through visors for augmented reality guidance of manual tasks
Objective: The focal length of available optical see-through (OST) head-mounted displays
(HMDs) is at least 2 m; therefore, during manual tasks, the user eye cannot keep in focus …
(HMDs) is at least 2 m; therefore, during manual tasks, the user eye cannot keep in focus …
An empirical study of players' emotions in VR racing games based on a dataset of physiological data
A video game is an interactive software able to arouse intense emotions in players.
Consequentially, different theories have been proposed to understand which game aspects …
Consequentially, different theories have been proposed to understand which game aspects …
Stereopsis and eye movement abnormalities in Parkinson's disease and their clinical implications
F Ba, TT Sang, W He, J Fatehi, E Mostofi… - Frontiers in Aging …, 2022 - frontiersin.org
Background Parkinson's disease (PD) is not exclusively a motor disorder. Among non-motor
features, patients with PD possess sensory visual dysfunctions. Depth perception and …
features, patients with PD possess sensory visual dysfunctions. Depth perception and …
Overestimation of stereo thresholds by the TNO stereotest is not due to global stereopsis
Purpose It has been repeatedly shown that the TNO stereotest overestimates stereo
threshold compared to other clinical stereotests. In the current study, we test whether this …
threshold compared to other clinical stereotests. In the current study, we test whether this …
Classifying EEG signals during stereoscopic visualization to estimate visual comfort
With stereoscopic displays a sensation of depth that is too strong could impede visual
comfort and may result in fatigue or pain. We used Electroencephalography (EEG) to …
comfort and may result in fatigue or pain. We used Electroencephalography (EEG) to …
Toed-in vs parallel displays in video see-through head-mounted displays for close-up view
In non-orthostereoscopic video see-through (VST) head-mounted displays (HMDs), the
perception of the three-dimensional space is negatively altered by geometrical aberrations …
perception of the three-dimensional space is negatively altered by geometrical aberrations …
[HTML][HTML] Perspective preserving solution for quasi-orthoscopic video see-through HMDs
In non-orthoscopic video see-through (VST) head-mounted displays (HMDs), depth
perception through stereopsis is adversely affected by sources of spatial perception errors …
perception through stereopsis is adversely affected by sources of spatial perception errors …
The learning effect of using stereoscopic vision in the early phase of laparoscopic surgical training for novices
Background Recently to improve depth perception, the performance of three-dimensional
(3D) laparoscopic surgeries has increased. However, the effects of laparoscopic training …
(3D) laparoscopic surgeries has increased. However, the effects of laparoscopic training …
Ftvr in vr: Evaluation of 3d perception with a simulated volumetric fish-tank virtual reality display
Spherical fish tank virtual reality (FTVR) displays attempt to create a virtual" crystal ball"
experience using head-tracked rendering. Almost all of these systems have omitted stereo …
experience using head-tracked rendering. Almost all of these systems have omitted stereo …
Impact of accommodation, convergence and stereoacuity on perceived symptoms and surgical performance among surgeons
Background Minimally invasive surgery (MIS) is not without impact on surgeons'
neck/shoulder/head and eyes. However, the mechanisms for concurrent symptoms are not …
neck/shoulder/head and eyes. However, the mechanisms for concurrent symptoms are not …