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What's in an ecology? A review of artifact, communicative, device and information ecologies
Decades of research have examined human-computer interaction with or across multiple
(computational) artifacts as artifact ecologies, communicative ecologies, device ecologies …
(computational) artifacts as artifact ecologies, communicative ecologies, device ecologies …
Reflecting on reflection: framing a design landscape
Designing for reflection is becoming of increasing interest to HCI researchers, especially as
digital technologies move to supporting broader professional and quality of life issues …
digital technologies move to supporting broader professional and quality of life issues …
Re-space-ing place: " place" and" space" ten years on
P Dourish - Proceedings of the 2006 20th anniversary conference …, 2006 - dl.acm.org
In the ten years since the distinction between" place" and" space" emerged as a
consideration for CSCW researchers and designers, the concepts have proven useful …
consideration for CSCW researchers and designers, the concepts have proven useful …
Reflections on 25 years of ethnography in CSCW
In this article we focus attention on ethnography's place in CSCW by reflecting on how
ethnography in the context of CSCW has contributed to our understanding of the sociality …
ethnography in the context of CSCW has contributed to our understanding of the sociality …
Interconnecting: museum visiting and exhibition design
S Macdonald - CoDesign, 2007 - Taylor & Francis
This article seeks to provide a review of research on museum visiting which has particular
relevance for exhibition design. It focuses on empirical studies carried out in a range of …
relevance for exhibition design. It focuses on empirical studies carried out in a range of …
CSCW at play: 'there' as a collaborative virtual environment
B Brown, M Bell - Proceedings of the 2004 ACM conference on …, 2004 - dl.acm.org
Video games are of increasing importance, both as a cultural phenomenon and as an
application of collaborative technology. In particular, many recent online games feature …
application of collaborative technology. In particular, many recent online games feature …
Introducing participatory design in museums
G Taxén - Proceedings of the eighth conference on Participatory …, 2004 - dl.acm.org
This paper describes how a set of participatory design methodologies have been introduced
to and adopted for museum exhibition design. It provides a brief historical account of …
to and adopted for museum exhibition design. It provides a brief historical account of …
Collaborating around collections: informing the continued development of photoware
This paper explores the embodied interactional ways in which people naturally collaborate
around and share collections of photographs. We employ ethnographic studies of paper …
around and share collections of photographs. We employ ethnographic studies of paper …
Sharing multimedia content with interactive public displays: a case study
Plasma Posters are large screen, digital, interactive poster-boards situated in public spaces,
designed to facilitate informal content sharing within teams, groups, organizations and …
designed to facilitate informal content sharing within teams, groups, organizations and …
See me, feel me, touch me, hear me: trajectories and interpretation in a sculpture garden
We apply the HCI concept of trajectories to the design of a sculpture trail. We crafted a
trajectory through each sculpture, combining textual and audio instructions to drive directed …
trajectory through each sculpture, combining textual and audio instructions to drive directed …