What's in an ecology? A review of artifact, communicative, device and information ecologies

P Lyle, H Korsgaard, S Bødker - … of the 11th Nordic Conference on …, 2020 - dl.acm.org
Decades of research have examined human-computer interaction with or across multiple
(computational) artifacts as artifact ecologies, communicative ecologies, device ecologies …

Reflecting on reflection: framing a design landscape

R Fleck, G Fitzpatrick - Proceedings of the 22nd conference of the …, 2010 - dl.acm.org
Designing for reflection is becoming of increasing interest to HCI researchers, especially as
digital technologies move to supporting broader professional and quality of life issues …

Re-space-ing place: " place" and" space" ten years on

P Dourish - Proceedings of the 2006 20th anniversary conference …, 2006 - dl.acm.org
In the ten years since the distinction between" place" and" space" emerged as a
consideration for CSCW researchers and designers, the concepts have proven useful …

Reflections on 25 years of ethnography in CSCW

J Blomberg, H Karasti - Computer supported cooperative work (CSCW), 2013 - Springer
In this article we focus attention on ethnography's place in CSCW by reflecting on how
ethnography in the context of CSCW has contributed to our understanding of the sociality …

Interconnecting: museum visiting and exhibition design

S Macdonald - CoDesign, 2007 - Taylor & Francis
This article seeks to provide a review of research on museum visiting which has particular
relevance for exhibition design. It focuses on empirical studies carried out in a range of …

CSCW at play: 'there' as a collaborative virtual environment

B Brown, M Bell - Proceedings of the 2004 ACM conference on …, 2004 - dl.acm.org
Video games are of increasing importance, both as a cultural phenomenon and as an
application of collaborative technology. In particular, many recent online games feature …

Introducing participatory design in museums

G Taxén - Proceedings of the eighth conference on Participatory …, 2004 - dl.acm.org
This paper describes how a set of participatory design methodologies have been introduced
to and adopted for museum exhibition design. It provides a brief historical account of …

Collaborating around collections: informing the continued development of photoware

A Crabtree, T Rodden, J Mariani - … of the 2004 ACM conference on …, 2004 - dl.acm.org
This paper explores the embodied interactional ways in which people naturally collaborate
around and share collections of photographs. We employ ethnographic studies of paper …

Sharing multimedia content with interactive public displays: a case study

EF Churchill, L Nelson, L Denoue, J Helfman… - Proceedings of the 5th …, 2004 - dl.acm.org
Plasma Posters are large screen, digital, interactive poster-boards situated in public spaces,
designed to facilitate informal content sharing within teams, groups, organizations and …

See me, feel me, touch me, hear me: trajectories and interpretation in a sculpture garden

L Fosh, S Benford, S Reeves, B Koleva… - Proceedings of the …, 2013 - dl.acm.org
We apply the HCI concept of trajectories to the design of a sculpture trail. We crafted a
trajectory through each sculpture, combining textual and audio instructions to drive directed …