State of the art on monocular 3D face reconstruction, tracking, and applications
The computer graphics and vision communities have dedicated long standing efforts in
building computerized tools for reconstructing, tracking, and analyzing human faces based …
building computerized tools for reconstructing, tracking, and analyzing human faces based …
3d morphable face models—past, present, and future
In this article, we provide a detailed survey of 3D Morphable Face Models over the 20 years
since they were first proposed. The challenges in building and applying these models …
since they were first proposed. The challenges in building and applying these models …
[PDF][PDF] Real-time expression transfer for facial reenactment.
We present a method for the real-time transfer of facial expressions from an actor in a source
video to an actor in a target video, thus enabling the ad-hoc control of the facial expressions …
video to an actor in a target video, thus enabling the ad-hoc control of the facial expressions …
Online modeling for real-time facial animation
Embodiments relate to a method for real-time facial anima tion, and a processing device for
real-time facial animation. The method includes providing a dynamic expression model …
real-time facial animation. The method includes providing a dynamic expression model …
Displaced dynamic expression regression for real-time facial tracking and animation
We present a fully automatic approach to real-time facial tracking and animation with a
single video camera. Our approach does not need any calibration for each individual user. It …
single video camera. Our approach does not need any calibration for each individual user. It …
Realtime performance-based facial animation
This paper presents a system for performance-based character animation that enables any
user to control the facial expressions of a digital avatar in realtime. The user is recorded in a …
user to control the facial expressions of a digital avatar in realtime. The user is recorded in a …
[PDF][PDF] Practice and theory of blendshape facial models.
Abstract “Blendshapes”, a simple linear model of facial expression, is the prevalent
approach to realistic facial animation. It has driven animated characters in Hollywood films …
approach to realistic facial animation. It has driven animated characters in Hollywood films …
3D shape regression for real-time facial animation
We present a real-time performance-driven facial animation system based on 3D shape
regression. In this system, the 3D positions of facial landmark points are inferred by a …
regression. In this system, the 3D positions of facial landmark points are inferred by a …
Face transfer with multilinear models
Face Transfer is a method for map** videorecorded performances of one individual to
facial animations of another. It extracts visemes (speech-related mouth articulations) …
facial animations of another. It extracts visemes (speech-related mouth articulations) …
Real-time high-fidelity facial performance capture
We present the first real-time high-fidelity facial capture method. The core idea is to enhance
a global real-time face tracker, which provides a low-resolution face mesh, with local …
a global real-time face tracker, which provides a low-resolution face mesh, with local …