Playability: analysing user experience in video games

JLG Sánchez, FLG Vela, FM Simarro… - Behaviour & …, 2012 - Taylor & Francis
Currently, few studies focus on analysing the degree of the Player eXperience (PX) in video
games. Video games have now become interactive entertainment systems with a high …

More than a feeling: Measurement of sonic user experience and psychophysiology in a first-person shooter game

LE Nacke, MN Grimshaw… - Interacting with …, 2010 - academic.oup.com
The combination of psychophysiological and psychometric methods provides reliable
measurements of affective user experience (UX). Understanding the nature of affective UX in …

Playability and player experience research

L Nacke, A Drachen, K Kuikkaniemi… - Proceedings of digra …, 2009 - diva-portal.org
As the game industry matures and games become more and more complex, there is an
increasing need to develop scientific methodologies for analyzing and measuring player …

Designing game feel: A survey

M Pichlmair, M Johansen - IEEE Transactions on Games, 2021 - ieeexplore.ieee.org
Game feel design is the intentional design of the affective impact of moment-to-moment
interaction with games. In this article, we survey academic research and publications by …

Designing a robust activity recognition framework for health and exergaming using wearable sensors

N Alshurafa, W Xu, JJ Liu, MC Huang… - IEEE Journal of …, 2013 - ieeexplore.ieee.org
Detecting human activity independent of intensity is essential in many applications, primarily
in calculating metabolic equivalent rates and extracting human context awareness. Many …

User experience evaluation: do you know which method to use?

M Obrist, V Roto… - CHI'09 Extended Abstracts …, 2009 - dl.acm.org
High quality user experience (UX) has become a central competitive factor of product
development in mature consumer markets. Although the term UX is widely used, the …

Using heuristics to evaluate the overall user experience of video games and advanced interaction games

C Koeffel, W Hochleitner, J Leitner, M Haller… - … user experience in …, 2009 - Springer
This chapter describes an approach to evaluating user experience in video games and
advanced interaction games (tabletop games) by using heuristics. We provide a short …

Facilitation matters: A framework for instructor-led serious gaming

AS Alklind Taylor - 2014 - diva-portal.org
This thesis explores the use of serious games from an instructor perspective. More
specifically, it aims to study the roles of instructors and how they can be facilitated within an …

Glyph: Visualization tool for understanding problem solving strategies in puzzle games

THD Nguyen, MS El-Nasr, A Canossa - arxiv preprint arxiv:2106.13742, 2021 - arxiv.org
Understanding player strategies is a key question when analyzing player behavior both for
academic researchers and industry practitioners. For game designers and game user …

From playability to a hierarchical game usability model

L Nacke - Proceedings of the 2009 Conference on Future Play on …, 2009 - dl.acm.org
From playability to a hierarchical game usability model Page 1 From Playability to a
Hierarchical Game Usability Model Lennart Nacke Department of Interaction and System …