[HTML][HTML] Game on! A state-of-the-art overview of doing business with gamification

W Sharma, WM Lim, S Kumar, A Verma… - … Forecasting and Social …, 2024 - Elsevier
Gamification is the act of applying game-design elements to transform activities, products,
services, and systems in a way that provides the kind of experiences similar to those offered …

Gamification enhances student intrinsic motivation, perceptions of autonomy and relatedness, but minimal impact on competency: a meta-analysis and systematic …

L Li, KF Hew, J Du - Educational technology research and development, 2024 - Springer
Although many studies in recent years have examined the use of gamification as a
motivational strategy in education, evidence regarding its effects on intrinsic motivation is …

Can gamification help to improve education? Findings from a longitudinal study

LM Putz, F Hofbauer, H Treiblmaier - Computers in Human Behavior, 2020 - Elsevier
A goal of any educational measure is to improve students' capability to retain teaching
content. In this paper, we investigate the potential of gamification to foster knowledge …

Does gamification satisfy needs? A study on the relationship between gamification features and intrinsic need satisfaction

N **, J Hamari - International Journal of Information Management, 2019 - Elsevier
Gamification is increasingly used as an essential part of today's services, software and
systems to engage and motivate users, as well as to spark further behaviors. A core …

Gamification and the impact of extrinsic motivation on needs satisfaction: Making work fun?

R Mitchell, L Schuster, HS ** - Journal of Business Research, 2020 - Elsevier
Despite the proliferation of gamification in the workplace, little is known about the contextual
factors that contribute to its efficacy and impact on employee engagement and …

Gamification suffers from the novelty effect but benefits from the familiarization effect: Findings from a longitudinal study

L Rodrigues, FD Pereira, AM Toda… - International Journal of …, 2022 - Springer
There are many claims that gamification (ie, using game elements outside games) impact
decreases over time (ie, the novelty effect). Most studies analyzing this effect focused on …

Gamification and online consumer decisions: is the game over?

S Tobon, JL Ruiz-Alba, J García-Madariaga - Decision Support Systems, 2020 - Elsevier
Consumption can be more than just a necessity; it can become a leisure activity. With the
emergence of e-commerce and social media, products and services are just one click away; …

Gamification in higher education: The ECOn+ star battles

LR Murillo-Zamorano, JÁ López-Sánchez… - Computers & …, 2023 - Elsevier
Gamification is a thriving technique that has attracted attention in higher education. Despite
the increasing number of studies published in recent years, the problem is that the …

Quantum computing and ai: Impacts & possibilities

B Rawat, N Mehra, AS Bist, M Yusup… - ADI Journal on Recent …, 2022 - adi-journal.org
Quantum computing is one of the emerging technologies. Different communities and
research organizations are working to bring quantum computing applications into reality …

Impact of gamification elements on user satisfaction in health and fitness applications: A comprehensive approach based on the Kano model

S Yin, X Cai, Z Wang, Y Zhang, S Luo, J Ma - Computers in Human …, 2022 - Elsevier
As health and fitness applications (apps) take on larger markets, attracting and satisfying
users has become a crucial task. Gamification, a popular ancillary design used in various …