An update to the systematic literature review of empirical evidence of the impacts and outcomes of computer games and serious games

EA Boyle, T Hainey, TM Connolly, G Gray, J Earp… - Computers & …, 2016 - Elsevier
Continuing interest in digital games indicated that it would be useful to update Connolly et
al.'s (2012) systematic literature review of empirical evidence about the positive impacts and …

[HTML][HTML] Boosting: Rank and skill deception in esports

E Conroy, M Kowal, AJ Toth, MJ Campbell - Entertainment Computing, 2021 - Elsevier
Competitive video gaming, collectively known as esports, has surged in popularity over the
last decade. The rapid growth in revenue, viewership, players and exposure to date has led …

For it is in giving that we receive: Investigating gamers' gifting behaviour in online games

S Sharma, G Singh, R Sharma - International Journal of Information …, 2021 - Elsevier
Social interactions in online games have led gamers to form lasting social relationships. This
has caused a tremendous increase in gift-giving on online gaming platforms. This study …

Does psychological distance and religiosity influence fraudulent customer behaviour?

S Sharma, G Singh, L Gaur… - International Journal of …, 2022 - Wiley Online Library
Online businesses incur significant losses because of fraudulent customer behaviour. This
study investigates the factors motivating fraudulent customer intention on eBay. A …

[PDF][PDF] Gamification in health behavior change support systems-A synthesis of unintended side effects

M Schmidt-Kraepelin, S Thiebes… - Proceedings of the …, 2019 - serval.unil.ch
Gamification has become a popular and promising tool to positively impact the usage of
health behavior change support systems (HBCSSs). Fun and engaging components are …

Competitors' envy, gamers' pride: An exploration of gamers' divergent behavior

R Sharma, G Singh, S Sharma - Psychology & Marketing, 2021 - Wiley Online Library
Cheating in games has existed since the beginning of video games. The landscape of
gaming and cheating has changed profoundly with its migration to the online environment …

How to persuade an online gamer to give up cheating? Uniting elaboration likelihood model and signaling theory

L Wang, L Fan, SM Bae - Computers in Human Behavior, 2019 - Elsevier
To stop cheating behaviors in the online game, game providers have taken various
measures, especially the anti-cheating system (ACS), but cheating behaviors are still …

“Is It Legit, To You?”. An Exploration of Players' Perceptions of Cheating in a Multiplayer Video Game: Making Sense of Uncertainty

A Boldi, A Rapp - International Journal of Human–Computer …, 2024 - Taylor & Francis
Cheating is a major concern for any gaming environment, but effective solutions are still far
from being found. Previous research has overlooked the social complexity of current video …

Let's play together: ways of parent–child digital co-play for learning

W Toh, FV Lim - Interactive Learning Environments, 2023 - Taylor & Francis
In light of the growing phenomenon of parent–child digital co-play of online games, we
conducted a study to understand the different ways of digital co-play and how they can offer …

From spectatorship to loyalty: Unraveling the influence of game streaming watch and gaming-related social connectivity on MOBA gamers

X Bian, A Yang - Computers in Human Behavior, 2025 - Elsevier
Online gaming is quickly gaining popularity, but the effects of game streaming and social
connections on player loyalty remain under-explored. This study aimed to investigate the …