Immersive virtual reality in the age of the Metaverse: A hybrid-narrative review based on the technology affordance perspective
Immersive virtual reality (VR) that utilizes head-mounted displays (HMD) is one of the key
emerging technologies of the 21st century and has drawn keen attention from consumers …
emerging technologies of the 21st century and has drawn keen attention from consumers …
Potential to use metaverse for future teaching and learning
Metaverse, a virtual shared space integrating augmented reality and virtual reality
technologies, is often hailed as the “Internet of the future” for its potential to revolutionize …
technologies, is often hailed as the “Internet of the future” for its potential to revolutionize …
Virtual reality in higher education
CP Fabris, JA Rathner, AY Fong… - International …, 2019 - openjournals.library.sydney.edu.au
Virtual reality (VR) is an interactive experience which immerses the user in a digital
environment through a sense of presence. In the context of providing an active learning …
environment through a sense of presence. In the context of providing an active learning …
The accuracy and precision of position and orientation tracking in the HTC vive virtual reality system for scientific research
DC Niehorster, L Li, M Lappe - i-Perception, 2017 - journals.sagepub.com
The advent of inexpensive consumer virtual reality equipment enables many more
researchers to study perception with naturally moving observers. One such system, the HTC …
researchers to study perception with naturally moving observers. One such system, the HTC …
A meta-analysis of the virtual reality problem: Unequal effects of virtual reality sickness across individual differences
Practical applications of virtual reality (VR), defined as a three-dimensional digital
representation of a real or imagined space, have become increasingly popular and are now …
representation of a real or imagined space, have become increasingly popular and are now …
Evoking stress reactivity in virtual reality: A systematic review and meta-analysis
Background Virtual reality (VR) research probes stress environments that are infeasible to
create in the real world. However, because research simulations are applied to narrow …
create in the real world. However, because research simulations are applied to narrow …
Influence of video content type on users' virtual reality sickness perception and physiological response
Abstract Virtual Reality (VR) sickness (Cybersickness) is an affliction and a challenge,
common to users of virtual environments. We therefore asked ourselves this research …
common to users of virtual environments. We therefore asked ourselves this research …
Comparing perceptions of a dimmable LED lighting system between a real space and a virtual reality display
S Rockcastle, M Danell, E Calabrese… - Lighting Research …, 2021 - journals.sagepub.com
Over the last several decades, designers have used digital screens to view images of real
and simulated spaces and make critical design decisions. Screen technology has improved …
and simulated spaces and make critical design decisions. Screen technology has improved …
Vrsa net: Vr sickness assessment considering exceptional motion for 360 vr video
The viewing safety is one of the main issues in viewing virtual reality (VR) content. In
particular, VR sickness could occur when watching immersive VR content. To deal with the …
particular, VR sickness could occur when watching immersive VR content. To deal with the …
The use of virtual reality to reduce mental health stigma among healthcare and non-healthcare students: a systematic review
Healthcare professionals, including students, may express stigmatising attitudes towards
mental illness. Virtual reality is thought to provide a novel insight into the experiences of …
mental illness. Virtual reality is thought to provide a novel insight into the experiences of …