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Deep learning for video game playing
In this paper, we review recent deep learning advances in the context of how they have
been applied to play different types of video games such as first-person shooters, arcade …
been applied to play different types of video games such as first-person shooters, arcade …
[HTML][HTML] Defining game mechanics
M Sicart - Game studies, 2008 - gamestudies.org
This article defins game mechanics in relation to rules and challenges. Game mechanics are
methods invoked by agents for interacting with the game world. I apply this definition to a …
methods invoked by agents for interacting with the game world. I apply this definition to a …
[Књига][B] Sound play: Video games and the musical imagination
W Cheng - 2014 - books.google.com
Video games open portals to fantastical worlds where imaginative play and enchantment
prevail. These virtual settings afford us considerable freedom to act out with relative …
prevail. These virtual settings afford us considerable freedom to act out with relative …
Metropolis: Emergence in a serious game to enhance the participation in smart city urban planning
This article presents a city simulator game named Metropolis. It is an emerging serious
game that generates emergent properties. Metropolis can be used as a smart city for city …
game that generates emergent properties. Metropolis can be used as a smart city for city …
A hybrid approach to procedural generation of roguelike video game levels
A Gellel, P Sweetser - Proceedings of the 15th International Conference …, 2020 - dl.acm.org
Algorithmic generation of data, known as procedural content generation, is an attractive
prospect within the game development industry as a means of creating infinitely fresh and …
prospect within the game development industry as a means of creating infinitely fresh and …
Towards understanding the design of body-actuated play
Bodily games often use players' physiology as input to provide output via screen-based
modalities. Game design researchers could extend the use of the body as input and output …
modalities. Game design researchers could extend the use of the body as input and output …
Individualized skill assessment in digital learning games: Basic definitions and mathematical formalism
T Augustin, C Hockemeyer… - IEEE Transactions …, 2010 - ieeexplore.ieee.org
The assessment of knowledge and learning progress in the context of game-based learning
requires novel, noninvasive, and embedded approaches. In the present paper, we introduce …
requires novel, noninvasive, and embedded approaches. In the present paper, we introduce …
[Књига][B] Interface aesthetics: Sound, software, and the ecology of digital audio production
MA D'Errico - 2016 - search.proquest.com
This dissertation investigates the ways in which the composition and production of electronic
music is influenced by software and digital instrument design. Through my research, I found …
music is influenced by software and digital instrument design. Through my research, I found …
Game-as-teacher: Modification by adaptation in learning through game-play
T Hopper - Asia-Pacific Journal of Health, Sport and Physical …, 2011 - Taylor & Francis
This paper will explore how game-play in video games as well as game centered
approaches in physical education (PE) such as Teaching Games for Understanding (TGfU) …
approaches in physical education (PE) such as Teaching Games for Understanding (TGfU) …
Distinctive features and game design
Research on how to design better games is ongoing, and it can benefit from theoretical
frameworks, such as the Mechanics, Dynamics, Aesthetics (MDA) model, and the Distinctive …
frameworks, such as the Mechanics, Dynamics, Aesthetics (MDA) model, and the Distinctive …