Deep learning for video game playing

N Justesen, P Bontrager, J Togelius… - IEEE Transactions on …, 2019 - ieeexplore.ieee.org
In this paper, we review recent deep learning advances in the context of how they have
been applied to play different types of video games such as first-person shooters, arcade …

[HTML][HTML] Defining game mechanics

M Sicart - Game studies, 2008 - gamestudies.org
This article defins game mechanics in relation to rules and challenges. Game mechanics are
methods invoked by agents for interacting with the game world. I apply this definition to a …

[Књига][B] Sound play: Video games and the musical imagination

W Cheng - 2014 - books.google.com
Video games open portals to fantastical worlds where imaginative play and enchantment
prevail. These virtual settings afford us considerable freedom to act out with relative …

Metropolis: Emergence in a serious game to enhance the participation in smart city urban planning

J Aguilar, F Díaz, J Altamiranda, J Cordero… - Journal of the …, 2021 - Springer
This article presents a city simulator game named Metropolis. It is an emerging serious
game that generates emergent properties. Metropolis can be used as a smart city for city …

A hybrid approach to procedural generation of roguelike video game levels

A Gellel, P Sweetser - Proceedings of the 15th International Conference …, 2020 - dl.acm.org
Algorithmic generation of data, known as procedural content generation, is an attractive
prospect within the game development industry as a means of creating infinitely fresh and …

Towards understanding the design of body-actuated play

R Patibanda, E Van Den Hoven… - Extended Abstracts of the …, 2022 - dl.acm.org
Bodily games often use players' physiology as input to provide output via screen-based
modalities. Game design researchers could extend the use of the body as input and output …

Individualized skill assessment in digital learning games: Basic definitions and mathematical formalism

T Augustin, C Hockemeyer… - IEEE Transactions …, 2010 - ieeexplore.ieee.org
The assessment of knowledge and learning progress in the context of game-based learning
requires novel, noninvasive, and embedded approaches. In the present paper, we introduce …

[Књига][B] Interface aesthetics: Sound, software, and the ecology of digital audio production

MA D'Errico - 2016 - search.proquest.com
This dissertation investigates the ways in which the composition and production of electronic
music is influenced by software and digital instrument design. Through my research, I found …

Game-as-teacher: Modification by adaptation in learning through game-play

T Hopper - Asia-Pacific Journal of Health, Sport and Physical …, 2011 - Taylor & Francis
This paper will explore how game-play in video games as well as game centered
approaches in physical education (PE) such as Teaching Games for Understanding (TGfU) …

Distinctive features and game design

LCS Duarte, AL Battaiola - Entertainment computing, 2017 - Elsevier
Research on how to design better games is ongoing, and it can benefit from theoretical
frameworks, such as the Mechanics, Dynamics, Aesthetics (MDA) model, and the Distinctive …