Deep learning-based human pose estimation: A survey
Human pose estimation aims to locate the human body parts and build human body
representation (eg, body skeleton) from input data such as images and videos. It has drawn …
representation (eg, body skeleton) from input data such as images and videos. It has drawn …
Recovering 3d human mesh from monocular images: A survey
Estimating human pose and shape from monocular images is a long-standing problem in
computer vision. Since the release of statistical body models, 3D human mesh recovery has …
computer vision. Since the release of statistical body models, 3D human mesh recovery has …
Non-rigid neural radiance fields: Reconstruction and novel view synthesis of a dynamic scene from monocular video
Abstract We present Non-Rigid Neural Radiance Fields (NR-NeRF), a reconstruction and
novel view synthesis approach for general non-rigid dynamic scenes. Our approach takes …
novel view synthesis approach for general non-rigid dynamic scenes. Our approach takes …
Function4d: Real-time human volumetric capture from very sparse consumer rgbd sensors
Human volumetric capture is a long-standing topic in computer vision and computer
graphics. Although high-quality results can be achieved using sophisticated off-line systems …
graphics. Although high-quality results can be achieved using sophisticated off-line systems …
Physical inertial poser (pip): Physics-aware real-time human motion tracking from sparse inertial sensors
Motion capture from sparse inertial sensors has shown great potential compared to image-
based approaches since occlusions do not lead to a reduced tracking quality and the …
based approaches since occlusions do not lead to a reduced tracking quality and the …
Structured local radiance fields for human avatar modeling
It is extremely challenging to create an animatable clothed human avatar from RGB videos,
especially for loose clothes due to the difficulties in motion modeling. To address this …
especially for loose clothes due to the difficulties in motion modeling. To address this …
Vid2avatar: 3d avatar reconstruction from videos in the wild via self-supervised scene decomposition
Abstract We present Vid2Avatar, a method to learn human avatars from monocular in-the-
wild videos. Reconstructing humans that move naturally from monocular in-the-wild videos …
wild videos. Reconstructing humans that move naturally from monocular in-the-wild videos …
Behave: Dataset and method for tracking human object interactions
Modelling interactions between humans and objects in natural environments is central to
many applications including gaming, virtual and mixed reality, as well as human behavior …
many applications including gaming, virtual and mixed reality, as well as human behavior …
SCANimate: Weakly supervised learning of skinned clothed avatar networks
We present SCANimate, an end-to-end trainable framework that takes raw 3D scans of a
clothed human and turns them into an animatable avatar. These avatars are driven by pose …
clothed human and turns them into an animatable avatar. These avatars are driven by pose …
4k4d: Real-time 4d view synthesis at 4k resolution
This paper targets high-fidelity and real-time view synthesis of dynamic 3D scenes at 4K
resolution. Recent methods on dynamic view synthesis have shown impressive rendering …
resolution. Recent methods on dynamic view synthesis have shown impressive rendering …