“The Guide Has Your Back”: Exploring How Sighted Guides Can Enhance Accessibility in Social Virtual Reality for Blind and Low Vision People

J Collins, C Jung, Y Jang, D Montour, AS Won… - Proceedings of the 25th …, 2023 - dl.acm.org
As social VR applications grow in popularity, blind and low vision users encounter continued
accessibility barriers. Yet social VR, which enables multiple people to engage in the same …

SoundShift: Exploring Sound Manipulations for Accessible Mixed-Reality Awareness

RC Chang, CS Hung, BY Chen, D Jain… - Proceedings of the 2024 …, 2024 - dl.acm.org
Mixed-reality (MR) soundscapes blend real-world sound with virtual audio from hearing
devices, presenting intricate auditory information that is hard to discern and differentiate …

Evaluating accessible navigation for blind people in virtual environments

M Piçarra, A Rodrigues, J Guerreiro - … of the 2023 CHI Conference on …, 2023 - dl.acm.org
Blind people that want, and play digital games will often find barriers and a lack of
accessibility features available when exploring virtual environments. Prior work has found …

Accessible Nonverbal Cues to Support Conversations in VR for Blind and Low Vision People

C Jung, J Collins, RE Gonzalez Penuela… - Proceedings of the 26th …, 2024 - dl.acm.org
Social VR has increased in popularity due to its affordances for rich, embodied, and
nonverbal communication. However, nonverbal communication remains inaccessible for …

Sound Unblending: Exploring Sound Manipulations for Accessible Mixed-Reality Awareness

RC Chang, CS Hung, BY Chen, D Jain… - arxiv preprint arxiv …, 2024 - arxiv.org
Mixed-reality (MR) soundscapes blend real-world sound with virtual audio from hearing
devices, presenting intricate auditory information that is hard to discern and differentiate …

Investigating Virtual Reality Locomotion Techniques with Blind People

RA Ribeiro, I Gonçalves, M Piçarra… - Proceedings of the CHI …, 2024 - dl.acm.org
Many Virtual Reality (VR) locomotion techniques have been proposed, but those explored
for and with blind people are often custom-made or require specialized equipment …

Speed-of-light vr for blind people: Conveying the location of arm-reach targets

D Lança, M Piçarra, I Gonçalves, U Oh… - Proceedings of the 26th …, 2024 - dl.acm.org
Interacting with close-range objects in Virtual Reality (VR) is often prompted by visual cues,
making it hard for visually impaired people to perceive their location and interact with them …

Surveyor: Facilitating Discovery Within Video Games for Blind and Low Vision Players

V Nair, HH Zhu, P Song, J Wang, BA Smith - Proceedings of the CHI …, 2024 - dl.acm.org
Video games are increasingly accessible to blind and low vision (BLV) players, yet many
aspects remain inaccessible. One aspect is the joy players feel when they explore …

ImageAssist: Tools for Enhancing Touchscreen-Based Image Exploration Systems for Blind and Low Vision Users

V Nair, HH Zhu, BA Smith - Proceedings of the 2023 CHI Conference on …, 2023 - dl.acm.org
Blind and low vision (BLV) users often rely on alt text to understand what a digital image is
showing. However, recent research has investigated how touch-based image exploration on …

Enhanced DareFightingICE competitions: Sound design and AI competitions

I Khan, C Nimpattanavong, T Van Nguyen… - arxiv preprint arxiv …, 2024 - arxiv.org
This paper presents a new and improved DareFightingICE platform, a fighting game platform
with a focus on visually impaired players (VIPs), in the Unity game engine. It also introduces …