Augmented reality for STEM learning: A systematic review

MB Ibáñez, C Delgado-Kloos - Computers & Education, 2018 - Elsevier
This study presents a systematic review of the literature on the use of augmented reality
technology to support science, technology, engineering and mathematics (STEM) learning. It …

Gamification in e-learning and sustainability: A theoretical framework

RP Oliveira, CG Souza, AC Reis, WM Souza - Sustainability, 2021 - mdpi.com
Progress in communication technologies and social isolation caused by the COVID-19
pandemic have supported the acceptance of e-learning. In the e-learning context …

A social gamification framework for a K-6 learning platform

J Simões, RD Redondo, AF Vilas - Computers in human behavior, 2013 - Elsevier
As video games, particularly, social games are growing in popularity and number of users,
there has been an increasing interest in its potential as innovative teaching tools …

What makes a good code example?: A study of programming Q&A in StackOverflow

SM Nasehi, J Sillito, F Maurer… - 2012 28th IEEE …, 2012 - ieeexplore.ieee.org
Programmers learning how to use an API or a programming language often rely on code
examples to support their learning activities. However, what makes for an effective ode …

Gamification: Questing to integrate content knowledge, literacy, and 21st‐century learning

TL Kingsley, MM Grabner‐Hagen - Journal of adolescent & …, 2015 - Wiley Online Library
This article showcases the use of gamification as a means to turn an existing curriculum into
a game‐based learning environment. The purpose of this article is to examine how …

Develo** open badges: A comprehensive approach

V Devedžić, J Jovanović - Educational Technology Research and …, 2015 - Springer
Abstract Open Badges (OBs) have evolved as novel means of recognizing and credentialing
skills/competences (either hard or soft skills) acquired in various learning settings (formal or …

Operation of a commercial district integrated energy system considering dynamic integrated demand response: A Stackelberg game approach

J Tan, Y Li, X Zhang, W Pan, W Ruan - Energy, 2023 - Elsevier
To facilitate energy coupling and coordinate distributed resources economically, this paper
proposes an operation model of a district integrated energy system (IES) with a Stackelberg …

Providing collaborative learning support with social media in an integrated environment

E Popescu - World Wide Web, 2014 - Springer
During the last few years, social media technologies have started to be used for
collaborative learning. While most of the case studies reported so far involve a single social …

Virtual worlds vs books and videos in history education

K Ijaz, A Bogdanovych, T Trescak - Interactive Learning …, 2017 - Taylor & Francis
In this paper, we investigate an application of virtual reality and artificial intelligence (AI) as a
technological combination that has a potential to improve the learning experience and …

Towards automated content analysis of discussion transcripts: A cognitive presence case

V Kovanović, S Joksimović, Z Waters… - Proceedings of the sixth …, 2016 - dl.acm.org
In this paper, we present the results of an exploratory study that examined the problem of
automating content analysis of student online discussion transcripts. We looked at the …