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Immersive virtual reality in post-stroke rehabilitation: a systematic review
In recent years, next to conventional rehabilitation's techniques, new technologies have
been applied in stroke rehabilitation. In this context, fully immersive virtual reality (FIVR) has …
been applied in stroke rehabilitation. In this context, fully immersive virtual reality (FIVR) has …
The clinical utility of virtual reality in neurorehabilitation: a systematic review
Background: Virtual reality (VR) experiences (through games and virtual environments) are
increasingly being used in physical, cognitive, and psychological interventions. However …
increasingly being used in physical, cognitive, and psychological interventions. However …
A user-centric design approach for smart product-service systems using virtual reality: A case study
Virtual reality (VR) has been applied in many different sectors, including manufacturing and
engineering industries as well as in the healthcare industry where VR-equipped health …
engineering industries as well as in the healthcare industry where VR-equipped health …
[HTML][HTML] Data processing in functional near-infrared spectroscopy (fNIRS) motor control research
PW Dans, SD Foglia, AJ Nelson - Brain sciences, 2021 - mdpi.com
FNIRS pre-processing and processing methodologies are very important—how a researcher
chooses to process their data can change the outcome of an experiment. The purpose of this …
chooses to process their data can change the outcome of an experiment. The purpose of this …
Detecting pilot's engagement using fNIRS connectivity features in an automated vs. manual landing scenario
Monitoring pilot's mental states is a relevant approach to mitigate human error and enhance
human machine interaction. A promising brain imaging technique to perform such a …
human machine interaction. A promising brain imaging technique to perform such a …
Prefrontal cortical activation in Internet Gaming Disorder Scale high scorers during actual real-time internet gaming: A preliminary study using fNIRS
TH Cho, Y Nah, SH Park, S Han - Journal of Behavioral Addictions, 2022 - akjournals.com
Background Observation of real-time neural characteristics during gameplay would provide
distinct evidence for discriminating the currently controversial diagnosis of internet gaming …
distinct evidence for discriminating the currently controversial diagnosis of internet gaming …
Evaluation of leap motion control for hand rehabilitation in burn patients: An experience in the dust explosion disaster in Formosa Fun Coast
YT Wu, KH Chen, SL Ban, KY Tung, LR Chen - Burns, 2019 - Elsevier
Hand burns cause functional impairment. Leap motion control (LMC), a kind of virtual reality
games, employs a novel system that provides biofeedback and training of fine motor function …
games, employs a novel system that provides biofeedback and training of fine motor function …
[HTML][HTML] A comprehensive review of virtual reality technology for cognitive rehabilitation in patients with neurological conditions
W Quan, S Liu, M Cao, J Zhao - Applied Sciences, 2024 - mdpi.com
Amidst population aging and lifestyle shifts, the incidence of neurological disorders such as
stroke and Alzheimer's disease is increasing, profoundly affecting patients' cognitive …
stroke and Alzheimer's disease is increasing, profoundly affecting patients' cognitive …
Understanding the impact of longitudinal VR training on users with mild cognitive impairment using fNiRS and behavioral data
J Qu, S Zhu, Y Shen, Y Zhang… - 2024 IEEE conference …, 2024 - ieeexplore.ieee.org
With the growing needs on rehabilitation of the mild cognitive impairment (MCI) users group
and the advantages of virtual reality (VR) technologies in cognitive training, the development …
and the advantages of virtual reality (VR) technologies in cognitive training, the development …
An Adaptive Interface Design (AID) for enhanced computer accessibility and rehabilitation
This study was aimed at the development of a non-intrusive, biosensor based, Adaptive
Interface Design (AID) that utilizes its users' physical abilities (rather than focusing on their …
Interface Design (AID) that utilizes its users' physical abilities (rather than focusing on their …