Immersive virtual reality in post-stroke rehabilitation: a systematic review

A Demeco, L Zola, A Frizziero, C Martini, A Palumbo… - Sensors, 2023 - mdpi.com
In recent years, next to conventional rehabilitation's techniques, new technologies have
been applied in stroke rehabilitation. In this context, fully immersive virtual reality (FIVR) has …

The clinical utility of virtual reality in neurorehabilitation: a systematic review

T Massetti, TD Da Silva, TB Crocetta… - Journal of central …, 2018 - journals.sagepub.com
Background: Virtual reality (VR) experiences (through games and virtual environments) are
increasingly being used in physical, cognitive, and psychological interventions. However …

A user-centric design approach for smart product-service systems using virtual reality: A case study

L Bu, CH Chen, KKH Ng, P Zheng, G Dong… - Journal of Cleaner …, 2021 - Elsevier
Virtual reality (VR) has been applied in many different sectors, including manufacturing and
engineering industries as well as in the healthcare industry where VR-equipped health …

[HTML][HTML] Data processing in functional near-infrared spectroscopy (fNIRS) motor control research

PW Dans, SD Foglia, AJ Nelson - Brain sciences, 2021 - mdpi.com
FNIRS pre-processing and processing methodologies are very important—how a researcher
chooses to process their data can change the outcome of an experiment. The purpose of this …

Detecting pilot's engagement using fNIRS connectivity features in an automated vs. manual landing scenario

KJ Verdière, RN Roy, F Dehais - Frontiers in human neuroscience, 2018 - frontiersin.org
Monitoring pilot's mental states is a relevant approach to mitigate human error and enhance
human machine interaction. A promising brain imaging technique to perform such a …

Prefrontal cortical activation in Internet Gaming Disorder Scale high scorers during actual real-time internet gaming: A preliminary study using fNIRS

TH Cho, Y Nah, SH Park, S Han - Journal of Behavioral Addictions, 2022 - akjournals.com
Background Observation of real-time neural characteristics during gameplay would provide
distinct evidence for discriminating the currently controversial diagnosis of internet gaming …

Evaluation of leap motion control for hand rehabilitation in burn patients: An experience in the dust explosion disaster in Formosa Fun Coast

YT Wu, KH Chen, SL Ban, KY Tung, LR Chen - Burns, 2019 - Elsevier
Hand burns cause functional impairment. Leap motion control (LMC), a kind of virtual reality
games, employs a novel system that provides biofeedback and training of fine motor function …

[HTML][HTML] A comprehensive review of virtual reality technology for cognitive rehabilitation in patients with neurological conditions

W Quan, S Liu, M Cao, J Zhao - Applied Sciences, 2024 - mdpi.com
Amidst population aging and lifestyle shifts, the incidence of neurological disorders such as
stroke and Alzheimer's disease is increasing, profoundly affecting patients' cognitive …

Understanding the impact of longitudinal VR training on users with mild cognitive impairment using fNiRS and behavioral data

J Qu, S Zhu, Y Shen, Y Zhang… - 2024 IEEE conference …, 2024 - ieeexplore.ieee.org
With the growing needs on rehabilitation of the mild cognitive impairment (MCI) users group
and the advantages of virtual reality (VR) technologies in cognitive training, the development …

An Adaptive Interface Design (AID) for enhanced computer accessibility and rehabilitation

Y Lin, J Breugelmans, M Iversen, D Schmidt - International Journal of …, 2017 - Elsevier
This study was aimed at the development of a non-intrusive, biosensor based, Adaptive
Interface Design (AID) that utilizes its users' physical abilities (rather than focusing on their …