Monte Carlo tree search: A review of recent modifications and applications

M Świechowski, K Godlewski, B Sawicki… - Artificial Intelligence …, 2023 - Springer
Abstract Monte Carlo Tree Search (MCTS) is a powerful approach to designing game-
playing bots or solving sequential decision problems. The method relies on intelligent tree …

On monte carlo tree search and reinforcement learning

T Vodopivec, S Samothrakis, B Ster - Journal of Artificial Intelligence …, 2017 - jair.org
Fuelled by successes in Computer Go, Monte Carlo tree search (MCTS) has achieved wide-
spread adoption within the games community. Its links to traditional reinforcement learning …

Monte Carlo tree search with heuristic evaluations using implicit minimax backups

M Lanctot, MHM Winands, T Pepels… - … IEEE Conference on …, 2014 - ieeexplore.ieee.org
Monte Carlo Tree Search (MCTS) has improved the performance of game engines in
domains such as Go, Hex, and general game playing. MCTS has been shown to outperform …

Nested Monte Carlo search for two-player games

T Cazenave, A Saffidine, M Schofield… - Proceedings of the AAAI …, 2016 - ojs.aaai.org
The use of the Monte Carlo playouts as an evaluation function has proved to be a viable,
general technique for searching intractable game spaces. This facilitate the use of statistical …

MCTS-minimax hybrids

H Baier, MHM Winands - IEEE Transactions on Computational …, 2014 - ieeexplore.ieee.org
Monte Carlo tree search (MCTS) is a sampling-based search algorithm that is state of the art
in a variety of games. In many domains, its Monte Carlo rollouts of entire games give it a …

MCTS-minimax hybrids with state evaluations

H Baier, MHM Winands - Journal of Artificial Intelligence Research, 2018 - jair.org
Monte-Carlo Tree Search (MCTS) has been found to show weaker play than minimax-based
search in some tactical game domains. This is partly due to its highly selective search and …

Game tree search for minimizing detectability and maximizing visibility

Z Zhang, JM Smereka, J Lee, L Zhou, Y Sung… - Autonomous …, 2021 - Springer
We introduce and study the problem of planning a trajectory for an agent to carry out a
scouting mission while avoiding being detected by an adversarial opponent. This introduces …

Evolving game-specific UCB alternatives for general video game playing

I Bravi, A Khalifa, C Holmgård, J Togelius - Applications of Evolutionary …, 2017 - Springer
At the core of the most popular version of the Monte Carlo Tree Search (MCTS) algorithm is
the UCB1 (Upper Confidence Bound) equation. This equation decides which node to …

[HTML][HTML] An analysis for strength improvement of an MCTS-based program playing Chinese dark chess

CH Hsueh, IC Wu, WJ Tseng, SJ Yen… - Theoretical Computer …, 2016 - Elsevier
Monte Carlo tree search (MCTS) has been successfully applied to many games recently.
Since then, many techniques are used to improve the strength of MCTS-based programs …

Comprehensive Survey of Reinforcement Learning: From Algorithms to Practical Challenges

M Ghasemi, AH Mousavi, D Ebrahimi - arxiv preprint arxiv:2411.18892, 2024 - arxiv.org
Reinforcement Learning (RL) has emerged as a powerful paradigm in Artificial Intelligence
(AI), enabling agents to learn optimal behaviors through interactions with their environments …