The international general game playing competition
Games have played a prominent role as a test-bed for advancements in the field of Artificial
Intelligence ever since its foundation over half a century ago, resulting in highly specialized …
Intelligence ever since its foundation over half a century ago, resulting in highly specialized …
Simulation-based general game playing
H Finnsson - 2012 - opinvisindi.is
The aim of General Game Playing (GGP) is to create intelligent agents that automatically
learn how to play many different games at an expert level without any human intervention …
learn how to play many different games at an expert level without any human intervention …
Cadiaplayer: Search-control techniques
Effective search control is one of the key components of any successful simulation-based
game-playing program. In General Game Playing (GGP), learning of useful search-control …
game-playing program. In General Game Playing (GGP), learning of useful search-control …
Centurio, a general game player: Parallel, Java-and ASP-based
Abstract We present the General Game Playing system Centurio. Centurio is a Java-based
player featuring different strategies based on Monte Carlo Tree Search extended by …
player featuring different strategies based on Monte Carlo Tree Search extended by …
Symbolic search in planning and general game playing
P Kissmann - 2012 - media.suub.uni-bremen.de
Search is an important topic in many areas of AI. Search problems often result in an
immense number of states. This work addresses this by using a special datastructure, BDDs …
immense number of states. This work addresses this by using a special datastructure, BDDs …
Automatic move pruning for single-agent search
Move pruning is a low-overhead technique for reducing search cost in single-agent search
problems by avoiding the generation of duplicate states. Redundant sequences of moves …
problems by avoiding the generation of duplicate states. Redundant sequences of moves …
A general approach of game description decomposition for general game playing
A Hufschmitt, JN Vittaut, J Méhat - … on Computer Games, CGW 2016, and …, 2017 - Springer
We present a general approach for the decomposition of games described in the Game
Description Language (GDL). In the field of General Game Playing, the exploration of games …
Description Language (GDL). In the field of General Game Playing, the exploration of games …
Decomposition of multi-player games
Abstract Research in General Game Playing aims at building systems that learn to play
unknown games without human intervention. We contribute to this endeavour by …
unknown games without human intervention. We contribute to this endeavour by …
Knowledge-based general game playing
Although we humans cannot compete with computers at simple brute-force search, this is
often more than compensated for by our ability to discover structures in new games and to …
often more than compensated for by our ability to discover structures in new games and to …
A systematic solution to the (de-) composition problem in general game playing
General game players can drastically reduce the cost of search if they are able to solve
smaller subproblems individually and synthesise the resulting solutions. To provide a …
smaller subproblems individually and synthesise the resulting solutions. To provide a …