The international general game playing competition

M Genesereth, Y Björnsson - AI Magazine, 2013 - ojs.aaai.org
Games have played a prominent role as a test-bed for advancements in the field of Artificial
Intelligence ever since its foundation over half a century ago, resulting in highly specialized …

Simulation-based general game playing

H Finnsson - 2012 - opinvisindi.is
The aim of General Game Playing (GGP) is to create intelligent agents that automatically
learn how to play many different games at an expert level without any human intervention …

Cadiaplayer: Search-control techniques

H Finnsson, Y Björnsson - KI-Künstliche Intelligenz, 2011 - Springer
Effective search control is one of the key components of any successful simulation-based
game-playing program. In General Game Playing (GGP), learning of useful search-control …

Centurio, a general game player: Parallel, Java-and ASP-based

M Möller, M Schneider, M Wegner, T Schaub - KI-Künstliche Intelligenz, 2011 - Springer
Abstract We present the General Game Playing system Centurio. Centurio is a Java-based
player featuring different strategies based on Monte Carlo Tree Search extended by …

Symbolic search in planning and general game playing

P Kissmann - 2012 - media.suub.uni-bremen.de
Search is an important topic in many areas of AI. Search problems often result in an
immense number of states. This work addresses this by using a special datastructure, BDDs …

Automatic move pruning for single-agent search

RC Holte, N Burch - AI Communications, 2014 - content.iospress.com
Move pruning is a low-overhead technique for reducing search cost in single-agent search
problems by avoiding the generation of duplicate states. Redundant sequences of moves …

A general approach of game description decomposition for general game playing

A Hufschmitt, JN Vittaut, J Méhat - … on Computer Games, CGW 2016, and …, 2017 - Springer
We present a general approach for the decomposition of games described in the Game
Description Language (GDL). In the field of General Game Playing, the exploration of games …

Decomposition of multi-player games

D Zhao, S Schiffel, M Thielscher - … , December 1-4, 2009. Proceedings 22, 2009 - Springer
Abstract Research in General Game Playing aims at building systems that learn to play
unknown games without human intervention. We contribute to this endeavour by …

Knowledge-based general game playing

S Haufe, D Michulke, S Schiffel, M Thielscher - KI-Künstliche Intelligenz, 2011 - Springer
Although we humans cannot compete with computers at simple brute-force search, this is
often more than compensated for by our ability to discover structures in new games and to …

A systematic solution to the (de-) composition problem in general game playing

T Cerexhe, D Rajaratnam, A Saffidine… - ECAI 2014, 2014 - ebooks.iospress.nl
General game players can drastically reduce the cost of search if they are able to solve
smaller subproblems individually and synthesise the resulting solutions. To provide a …