Designing and integrating purposeful learning in game play: A systematic review

F Ke - Educational Technology Research and Development, 2016 - Springer
Via a systematic review of the literature on learning games, this article presents a systematic
discussion on the design of intrinsic integration of domain-specific learning in game …

Game accessibility: a survey

B Yuan, E Folmer, FC Harris - Universal Access in the information Society, 2011 - Springer
Over the last three decades, video games have evolved from a pastime into a force of
change that is transforming the way people perceive, learn about, and interact with the world …

[KSIĄŻKA][B] Teaching deaf learners: Psychological and developmental foundations

H Knoors, M Marschark - 2014 - books.google.com
Teaching Deaf Learners: Psychological and Developmental Foundations explores how deaf
students (children and adolescents) learn and the conditions that support their reaching their …

Mixed reality environment for learning sensing technology applications in Construction: A usability study

OR Ogunseiju, N Gonsalves, AA Akanmu… - Advanced Engineering …, 2022 - Elsevier
Mixed reality is gradually becoming ubiquitous and significant in education owning to the
inherent benefits of active participation and tacit knowledge development in a safe and …

Academic methods for usability evaluation of serious games: a systematic review

R Yanez-Gomez, D Cascado-Caballero… - Multimedia Tools and …, 2017 - Springer
In the last years, there has been an increasing interest in the design of video games as a
tool for education, training, health promotion, socialization, etc. Usability, which is a key …

Simulating educational physical experiments in augmented reality

H Kaufmann, B Meyer - ACM SIGGRAPH Asia 2008 Educators …, 2008 - dl.acm.org
We present an augmented reality application for mechanics education. It utilizes a recent
physics engine developed for the PC gaming market to simulate physical experiments in the …

Interactive tools for virtual x-ray vision in mobile augmented reality

R Bane, T Hollerer - … IEEE and ACM international symposium on …, 2004 - ieeexplore.ieee.org
This paper presents a set of interactive tools designed to give users virtual x-ray vision.
These tools address a common problem in depicting occluded infrastructure: either too …

Design and evaluation of a serious game for immersive cultural training

J Froschauer, I Seidel, M Gärtner… - … conference on virtual …, 2010 - ieeexplore.ieee.org
3D Virtual Worlds have the potential to expand the knowledge of a foreign culture by
presenting the information in a visual context. In this paper we describe the design and …

[HTML][HTML] Death loop as a feature

OT Leino - Game Studies, 2012 - gamestudies.org
Assuming its premise in the experience of being stuck in a death loop in Fallout: New Vegas
(2010), this essay theorises the possibilities of interpretation in single-player computer game …

Using HMD-based immersive virtual environments in primary/K-12 education

ACM Queiroz, AM Nascimento, R Tori… - … Research Network: 4th …, 2018 - Springer
Head-mounted displays (HMD) are becoming more affordable and immersive content more
available. Consequently, the home-use of fully immersive virtual environments (IVE) has the …