3D menagerie: Modeling the 3D shape and pose of animals

S Zuffi, A Kanazawa, DW Jacobs… - Proceedings of the …, 2017 - openaccess.thecvf.com
There has been significant work on learning realistic, articulated, 3D models of the human
body. In contrast, there are few such models of animals, despite many applications. The …

Lions and tigers and bears: Capturing non-rigid, 3d, articulated shape from images

S Zuffi, A Kanazawa, MJ Black - Proceedings of the IEEE …, 2018 - openaccess.thecvf.com
Animals are widespread in nature and the analysis of their shape and motion is important in
many fields and industries. Modeling 3D animal shape, however, is difficult because the 3D …

Large mesh deformation using the volumetric graph laplacian

K Zhou, J Huang, J Snyder, X Liu, H Bao… - ACM SIGGRAPH 2005 …, 2005 - dl.acm.org
We present a novel technique for large deformations on 3D meshes using the volumetric
graph Laplacian. We first construct a graph representing the volume inside the input mesh …

Creatures great and smal: Recovering the shape and motion of animals from video

B Biggs, T Roddick, A Fitzgibbon, R Cipolla - Computer Vision–ACCV …, 2019 - Springer
We present a system to recover the 3D shape and motion of a wide variety of quadrupeds
from video. The system comprises a machine learning front-end which predicts candidate …

Crowd motion capture

N Courty, T Corpetti - Computer Animation and Virtual Worlds, 2007 - Wiley Online Library
In this paper a new and original technique to animate a crowd of human beings is
presented. Following the success of data‐driven animation models (such as motion capture) …

[KİTAP][B] Sketch-based skeleton-driven 2D animation and motion capture

J Pan, JJ Zhang - 2011 - Springer
We present a novel sketch-based 2D animation technique, which allows the user to produce
2D character animations efficiently. It consists of two parts, sketch-based skeleton-driven 2D …

Modal locomotion: Animating virtual characters with natural vibrations

PG Kry, L Revéret, F Faure… - Computer Graphics …, 2009 - Wiley Online Library
We present a general method to intuitively create a wide range of locomotion controllers for
3D legged characters. The key of our approach is the assumption that efficient locomotion …

Hierarchical retargetting of 2D motion fields to the animation of 3D plant models

J Diener, L Reveret, E Fiume - ACM SIGGRAPH/Eurographics …, 2006 - inria.hal.science
The complexity of animating trees, shrubs and foliage is an impediment to the efficient and
realistic depiction of natural environments. This paper presents an algorithm to extract, from …

Real‐time horse gait synthesis

TC Huang, YJ Huang, WC Lin - Computer animation and …, 2013 - Wiley Online Library
Horse locomotion exhibits rich variations in gaits and styles. Although there have been many
approaches proposed for animating quadrupeds, there is not much research on …

A continuous, editable representation for deforming mesh sequences with separate signals for time, pose and shape

TJ Cashman, K Hormann - Computer Graphics Forum, 2012 - Wiley Online Library
It is increasingly popular to represent non‐rigid motion using a deforming mesh sequence: a
discrete sequence of frames, each of which is given as a mesh with a common graph …